Hey guys , whats up and today the subject will be the mighty Protoss Carrier from Starcraft 2 Heart of the Swarm. This unit does not attack directly, but instead sends out lethal waves of interceptor drones to attack the enemy continuously. With the interceptor's low damage per shot and fast attacks it is advised to stay away from units with heavy armor like the Battlecruiser and Tempest, which also deals bonus damage to massive air units.
The Carrier is great in small numbers to support a ground army, usually consisting of zealots, stalkers, and/or sentries. The interceptors can be doing solid damage, while taking hits for your ground army and targeting potentially dangerous units like Thors, Colossi, or Ultralisks. If you can afford it, I cannot overstate how important it is to keep "train interceptor" on autocast. This way, whenever an interceptor gets destroyed in battle, it will automatically receive a replacement in 8 seconds. Interceptors cost 25 minerals each to deploy. The carrier can deploy interceptors from beyond the range of fixed defenses, making it a siege ranged unit in a sense. The carrier is quite expensive to deploy at 350 minerals, 250 gas, and 6 supply, taking 120 seconds to build, twice as long as a void ray.
The carrier is most effective against light units of any type, like mutalisks, hydralisks, phoenixes, stalkers, and marines. However, it is easily obliterated by capital ships or other units with high bonus armored damage. The carrier also requires a fleet beacon to be built from the stargate, and it can also pick up the "graviton catapult" upgrade, which makes carriers deploy interceptors about 3x faster.
I hope you guys liked this blog. Let me know if you use the Carrier extensively in battles, I'm sure I could give you some pointers!
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