Thursday, December 18, 2014

Flow: Android App Review

Hey guys, I'm back again, and I've got another awesome android app review for y'all! Today I will be talking about the game Flow, which is probably the best puzzle game that has ever been made. What I like best about it is that it starts off super easy, but gets really, really hard later on (trust me, it does). Without further ado, cue the review! (Hey, that rhymes (3 times)!)

The gameplay is incredibly simple. You have two of each color of dots on a board, and you have to draw a pipe between each dot of the same color so that you fill up the whole board with pipes and connect every color dot to the other one. It really doesn't get simpler than this, folks.

The game comes with about 500-1000 levels that are split up into different packs, but you can buy more in the store through Google Play or the App Store. There are 5-10 packs that are available for purchase for $0.99 each, but if you want you can buy all of them at once for $3.99. I personally think that it is worth it, because I'm sure that there aren't many puzzle games that will give you this number of levels (2000-3000) for $4. This game will take you a very long time to finish, I can guarantee you that.

If there is one problem with this app that really stands out though, it's the lack of cloud saving. I play on multiple devices and would love to pick up where I left off when I was playing on my phone on the go when I'm at home and want a larger screen to use. Although this is a minor annoyance with the game, Flow is hardly the first to not include cloud saving (hardly any games do). Also, you should still play this game no matter what, since the issue isn't anything to lose sleep over.

The app is available for free on Google Play, iTunes, and the Amazon Appstore.

Well, I hope you guys enjoyed this review, and please follow my blog to see more stuff like this!

Wednesday, December 17, 2014

First Strike 1.2: Android App Review

Wassup gamers of the internet, Josh is back! Today I'll be reviewing the Android/iOs/Amazon game "First Strike", and you'll see why I was so excited about the game coming to PC soon. In my opinion, this is one of the best strategy games that Android has ever had, even though it is not that hard to learn.

How does the Game Play?




The gameplay is pretty unique. You choose one of the nuclear superpowers of the world that vary wildly in size, such as the massive United States or the tiny North Korea. The bigger the superpower, the easier the game is to win. Once you start the game, you build missiles out of your nations, which you can then launch at any other superpower (no being the nice guy, this is free-for-all nuclear warfare!). After you launch a missile, you have to wait for the cooldown time to finish. In addition to just blowing the living crap out of your enemies, you can research technology that will help you in different ways, such as a tech that reduces the time it takes for missiles to be build and their cooldown, or one that shows where enemy missiles are going with laser targeting. Even though all this is nice, the real reason that you research technology is so that you can reach the superweapons at the end of the tech tree. They are all extremely useful and powerful in unique ways. There used to be 2 superweapons in First Strike 1.1, but in 1.2 they added two more.

There is a giant missile that is almost impossible to shoot down, a stealth bomber that can instantly be reused after it gets back to your capital, a huge rocket that causes nations it hits to be poisoned beyond use, and a massive bubble shield, one of my personal favorites.

Nations that you own can also be used to expand and take control of nearby neutral nations. Expanding is what you really want to do in the game, although it gets really difficult to defend a massive, sprawling empire.

What are the Graphics like?


The graphics are very minimal, but really cool-looking in their own way. They have a model-globe style look that works fantastically with the simplified but still very deep gameplay. You can tell who owns each nation by a color-coding system; US is gray, Western Europe is orange, and so on. There is also a 'tactical highlighting' power that outlines the nations that are currently owned with the color of the superpower the nation belongs to.

You win the game when you have annihilated all other players with the awesome power of your missiles and superweapons.

What I would like to see in the PC Version...

There are a few things that the PC version might be able to do that the mobile version is not capable of. I think that on PC, the game should have online multiplayer. This would really add to the replay value of the game, and make it really fun to play with friends. Another feature that it should definitely include is Steam Workshop support. This way, users can create new content for the community, like superweapons, resource management, new superpowers to play with, new missiles, and so on. A couple of other games that I really enjoy on steam are Plague Inc. and Portal 2, both of which have Workshop support, and it is really fun to play puzzles and plague types that other people have made for the community.

The game costs $3.99 on Google Play, App Store, and the Amazon Appstore, but trust me, it is worth every penny. The biggest problem, however, is that you can't save your games. If you have been playing for 30 minutes and you want to do something else, then you have to throw away your progress, which is really frustrating.

Overall, First Strike 1.2 is an amazing strategy game, but the fact that you can't save your games brings my review down to an 8 out of 10. 

Well, I hope that you guys enjoyed this review, and make sure to hit that follow button!


Sunday, December 14, 2014

"First Strike" Mobile Strategy Game Coming to PC!

Hey guys! Today I've got some news for you- ever heard of First Strike (no, not the Black Ops DLC pack). First Strike was originally an Android, iOs and Amazon, but it is now coming to PC! I just bought the Early Access version, and it's REALLY early access (as in, you can't even buy the game on steam yet, you buy the game files directly from the developer website). I think of it as sort of an Alpha release.

Of course, the game does have some slight lag and some textures aren't quite as good as they should be, but you have to keep in mind that this game just came out a couple days ago, and that it will have bugs and the like to fix in the future.

If you want to download it now, here's the link:

Also, try out the original on mobile!



https://play.google.com/store/apps/details?id=ch.feinheit.games.firststrike

https://itunes.apple.com/us/app/first-strike-game/id783636913?ls=1&mt=8

http://www.amazon.com/Blindflug-Studios-First-Strike/dp/B00L7TS6CM

Well, that's it for this post, and keep a lookout for more awesome tech and gaming news in the near future!

Saturday, December 13, 2014

Nokia Z Launcher Beta: Quick Look

Hey guys, be prepared for another tech-based post as I discuss a new launcher that has come out recently- the Nokia Z Launcher Beta! I think Nokia is a Microsoft-owned company, which explains the Windows-like feel of the launcher. So, let's get started!

This is probably one of the most simple and innovative launchers I've seen in a while. Notice how there's no search bar? That's because all you have to do to search is write out the letter with your finger, and results will show up on the screen. I thought this was really cool and definitely gives this launcher character. As always, at the bottom of the screen is your dock which has your most important apps (phone, messaging, etc.). You can also press the "all apps" icon to search for just apps that have been installed on your device.

When you search, it will come up with contacts, apps that have been installed on the device, and what you have searched in the past. The search will also find common things that other people have searched, just like any other popular search engine.

If there is one major complaint that I have with this app, it is that it takes way too long to draw words, since after you draw a letter it takes more time to disappear than it should. Other reviews have mentioned a few bugs in the app, but you have to consider that this app is still in Beta and that it will (hopefully) be improved over time.

Check the app out here!

Well, thanks so much guys for reading, and I'll catch you later! I'd also appreciate it if you posted comments below on what you want me to do next on my blog, it would mean a lot.

Bye!

Friday, December 12, 2014

4,000 Pageviews!!!

Hey guys, I'm really excited to tell you that this blog has hit 4,000 total lifetime views! It is really awesome how you can create a small blog and watch it grow into a thriving website. I am so psyched that I managed to get this far! Thanks guys for supporting me up to now, and look out for more awesome content in the future!

I would also like to give special thanks to +Ryan Goheen for supporting me the most through my blog's lifetime! (Go check out his blog here!)



To celebrate, I'll also be recording some Diamond Weapon Gameplay videos for Call of Duty Advanced Warfare! BTW I'm also working towards the Royalty camo on assault rifles, so I'll post that when it's done.

See you guys later, and have an awesome day!

Wednesday, December 10, 2014

Top 10 Most Underpowered and Useless Items/Weapons in Call of Duty Advanced Warfare

Wassup guys, it's Josh and I have another Top # blog for you! Today I'll be discussing the top 10 most UNDERpowered items/weapons in the game currently, but there are a lot more. Also keep in mind that these are not in order. So without further ado, let's get started!

Same as before, if you have your own opinions I would love to hear them in the comments down below!

1. AMR9

A burst fire SMG, hmm? It was a good idea back in Black Ops 2 with the Chicom CQB, but in advanced warfare the AMR9 is just really awful. It fires way too slowly to keep up with the KF5 or ASM1, which dominate the game, and it doesn't have the range to compete with the IMR or ARX-160. This gun is just basically stuck in this awkward niche between better SMG's and burst fire AR's, of which it will probably never escape unless it is seriously buffed. 

2. Exo Stim

You wish.
The Exo Stim ability in Advanced Warfare is supposed to give you more health, right? Well, it doesn't. It should give you about a 50% buff to your health for a few seconds, but I have found that the "bonuses" it provides are pretty much nonexistent. I noticed no significant difference between when I didn't and did have it activated when somebody was shooting at me. Nobody uses this nonfunctional piece of cr4p anymore, which doesn't suprise me one bit.

3. Lynx

As you probably already know, the Lynx is next up on the list. If you have used this gun before, I'm willing to bet that you think it's total poop, for which I totally don't blame you. It is a sniper rifle that takes multiple shots to kill one enemy, which is both extremely nonpractical and really cumbersome. To line multiple shots from a sniper rifle up on your target and hit them all? That has a very small chance of happening. If you want a decent sniper rifle that works better, then look to the MORS or Atlas 20mm, because it's not worth wasting your time here.

4. All pistols except for the RW1

Okay, I'm going to cut these guns some slack, because they're secondary pistols and they're supposed to be weaker, but that doesn't change the fact that they don't have a snowball's chance in h377 of actually killing somebody once you run out of ammo for your primary weapon. If the enemy has some ammo still left in his/her clip, you can be sure that they will rip you a new one before you can even run or kill them yourself. Now do you see why I cut the secondaries out of almost every single one of my custom classes?

5. MK14 

Have you ever seen somebody spamming somebody else with what looks to be a single-fire gun? Then chances are, that dude was using the MK14. This gun is absolutely terrible against anything else, and it will lose to any other assault rifle every time. I'm not joking when I say you need to expend almost an entire clip's worth of ammo just to kill one enemy. For a single fire weapon, this is totally unacceptable. There is also about the same amount of recoil as the BAL-27, which is just really discouraging, because that would have been the only reason to ever touch this weapon. If low recoil is what you're after, go check out the AK12 and IMR, because those are your best choices at this point.

6. Pytaek/Ameli

These two guns are the only LMG's in Advanced Warfare, so they must be powerful, right? No such luck. They both do WAY too little damage to get kills with, which is pretty sad considering how awesome the LMG's of previous COD games were such as the *cough* M27-IAR, LSAT, or MK48, to which both the Pytaek and Ameli are a disgrace. They are also supposed to be better at long range because they have much worse handling than AR's or SMG's, but they still don't fail to disappoint you here too, because they each have so much recoil that a frickin' BAL-27 will land more hits on you than you will them. I am just so disappointed in both of these huge pieces.

7. Fore Grip/Laser Sight

Okay, I know that these attachments are supposed to benefit you, but I have found that the benefits associated with using them are trivial to the point that you can't tell the difference between a weapon that does and doesn't have them. I have hipfired occasionally with my ASM1 or KF5, and I killed the enemy easily without a laser. Along the same lines, I also put a fore grip on my IMR which didn't help at all, since the gun naturally has somewhat low recoil. If you ask me, these are more "comfort" attachments than they are functional ones. 

8. Variable Zoom Sight/Scope

These attachments, in theory, help you see the target better when ADS than a regular scope/red dot sight. What I have found, however, is that the benefits taking these over no special scopes/iron sights or a red dot sight are completely unfounded. They let you see the target a little better, sure, but you get less effectiveness at short range with the hybrid sight and you must constantly switch between the two zoom levels, which is really tedious. With the variable zoom scope for sniper rifles, you can switch between 3 different zoom levels, which is a minor help in changing battle conditions. However, I have never noticed people who use the variable zoom scope switch to anything besides the lowest zoom, which makes it great for quickscoping. That just totally defeats the purpose of using it in the first place, since you can already do that well with the regular scope.

9. Blind Eye

Okay, so there is actually a perk in the game that makes you invisible to tracking drones and explosive drones? That is completely ridiculous. I'm not kidding when I say that only about 1% of the players in the game even use the tracking/explosive drones, which makes this perk completely useless almost all the time. In my opinion, this is one of the most useless picks that there is.

Okay, so there's the fact that it tells you that it makes you immune to all autonomous scorestreaks, but the only non-player controlled scorestreaks I can think of are the UAV and System Hack, but the UAV's detection of you is prevented by Low Profile, and the System Hack's effects are negated by the occurence of Hard Wired. It won't even protect you from being seen by the threat grenades that get fired out of the Warbird and Paladin, which Cold Blooded does. This perk will only really protect you from the walker tanks in Comeback if you are Sentinel, but that is such a miniscule benefit that it is pointless even having it.

10. EPM3

This gun is a semi-auto plasma rifle that was supposed to be just plain awesome, but is a flop in pretty much every single aspect imaginable. It suffers from the exact same problem as the MK14, except that the MK14 actually has decent handling and a good, clear iron sight. It is just too crappy for words. If I were you, I would just stay away from this one altogether.

Well, there you have it! I put a lot of hard work into this post, so if you could be so kind as to follow me and +1 this blog, that'd be fantastic! 

See yalls later with more beast COD content!








Tuesday, December 9, 2014

Top 5 Most Overpowered Weapons in Call of Duty Advanced Warfare

Hey guys! Today I'm gonna try something new and write a post that will actively engage my readers. The topic is the top 5 most overpowered weapons in COD Advanced Warfare.

Keep in mind that this is my opinion, so haters are gonna get deleted and blocked. If you aren't a hater, I'd love it if you posted your own opinions about what you think the top 5 overpowered guns in AW!

1. BAL-27


This gun is #1 because it will pretty much beat every single gun in the game, no matter what. To get an idea of what I'm talking about, I was using a KF5 (more on that later) and an MP11 both against a BAL27, and I got totally creamed both times at SHORT range (like 5-10 feet). One time, I also was using a Lynx and MORS, and a BAL-27 killed me from long range. Basically, there is no way to beat this gun in a head to head battle.

2. KF5

Second up is the KF5. This is an SMG that is so dang powerful, it will even beat an MP11, which is much more specialized for CQC. This is extended by the Rapid Fire attachment, which makes this gun an absolute nightmare when paired up with Lightweight and Exo Overclock. If all this wasn't enough to convince you, the weapon can also be speed reloaded and the first 5 bullets in a mag do extra damage. This thing is a total beast when you put it next to other SMG's, such as the SN6, which looks pathetic in comparison (although it is pretty decent).

3. EM1/EM1 Quantum

The EM1 is really overpowered because you technically have to hold the beam on target for multiple seconds to kill somebody, but it is about twice as powerful as it should be. To expand on this, I got killed by a dude that had the EM1 Quantum (pre-order bonus), and it literally killed me in half a second, no joke. I also even had an SMG (I can't remember exactly which one) and he still beat me. Really overpowered, if you ask me.

4. MORS

Admit it, you guys knew this one was coming. The MORS has the best handling of the sniper rifles, and as such you can quickscope really easily with it. Some people just use this gun and quickscope all the time, which is just plain annoying for everyone else in the match who is legitimately using AR's and SMG's at close range. There is also technically no reload time that makes the weapon much quicker to use, which is yet another factor.

5. RW1

Finally, I think that the RW1 pistol is overpowered because it is a one shot kill weapon with pistol-like handling. Think about this for a second. A pistol that can kill in one shot, yet is incredibly fast to reload and pull out. One time I was playing a game, and this one guy was just using the RW1 and a Heavy Shield and killing me over and over, while I was trying really hard to eliminate him with my AK12. Sometimes I think it's just really stupid and overpowered. 

Well, there you have it guys! If you have a different opinion of what the top 5 most OP weapons in Advanced Warfare are, make sure to leave a comment down below!

Please follow and +1 for more stuff like this! See you on the virtual battlefield!






Sunday, December 7, 2014

Sentinel 4 Dark Star: Classic Tower Defense Done Right

Hey guys! This time I have an app review for you- a new game that just came out a couple weeks ago, called Sentinel 4: Dark Star. It definitely reminds of the tower defense games I used to play several years ago. Alright, let's get to it!

The gameplay is mostly the same as other tower defense games here. You've got your typical baddies running along a set path, and you have to kill them before they reach your command center. If they manage to get that far, they'll start attacking it until it is destroyed, but I'm sure you already knew that (duh). The towers are the way all classic tower defense towers are: You've got your laser that shoots quickly and does low damage per shot, your bomb tower that fires bombs (what else?), and the disruption tower that slows down enemies. There are lots of little nifty doohickeys that you can use to help you, like a drone that attacks enemies as they run along the path, or one that can either repair your HQ or turrets or collect resources to aid your defensive effort. You can build these drones once your base produces enough power, which can be accelerated by the construction of (expensive) generators.

You have a commander that can help you defend yourself, and there is usually at least one barricade and one structure that provides a constant bonus, like a factory that produces money every round. You can also use that power that I talked about earlier to use the bases' abilities, like a missile strike that kills enemies over a large area.

If there's one thing that I don't like about the game, it's that you have to beat a level on easy before being able to play on harder difficulties. Since the game is easy, this is a minor annoyance, but it is balanced out by the fact that it is fantastic for pretty much anyone. Noobs can play on easy, while hardcores can play on psycho difficulty!

Outside of a level, you earn credits as you progress and as you climb higher on the global leaderboards, which can be spent on permanent upgrades for your abilities and towers. Your commander also gains XP and skill points, which can be put towards his guns, tech, or strength. He will unlock more abilities as he levels up as well.

Overall, this game is really great for tower defense fans and strategy gamers in general! It is a return to the roots of tower defense games, while having all sorts of modern features such as cloud saving to go along with it.

It goes for $2.99 normally, which isn't too bad for an app.

What are you waiting for? Go check it out!

https://itunes.apple.com/us/app/sentinel-4-dark-star/id845072358?mt=8

https://play.google.com/store/apps/details?id=com.Origin8.Sentinel4


Friday, December 5, 2014

Block Fortress: Android App Review

What's up guys, Josh is back with another swaggy review for you! I'll be talking about the game Block Fortress, which has been out on the iOS app store for a long time, but just got to android devices through google play a few months ago! It is one of the best strategy games that has ever been made, and you'll find out why in the next few paragraphs!

This game is reviewed on a Motorola G (2013)

Alright, lets talk about the gameplay. So basically, you have a barracks at the start of the game, which you can place anywhere on the map. There are mineral deposits scattered around the battlefield, which are the lifeblood of your defensive effort. It should go without saying that you should ALWAYS go for the areas that have the most mineral deposits, because you'll be able to build more defenses, blocks, and weapons (duh), and survive longer as a result.

There are two different resources: Gold and Minerals (which I just spent a paragraph explaining). Gold is used to buy weapons that fire bullets and most of the building blocks in the game, and Minerals are used to build energy weapons and concrete and tech metal blocks. Pieces of gold can also occasionally come out of an enemies' corpse, which are worth $5 each.

You have to defend your fortress from increasingly powerful waves of "Goblocks", whose ultimate goal in life is to stand atop the ashes of your ruined barracks. To defend yourself, you can either build turrets in the environment, buy weapons and equipment for your dude, or tell your bot to attack enemies (it can also collect gold pieces, follow you, or be told to go to a certain place on the map). About every 5 rounds, it becomes dark out and you must use spotlights, lamps, or targeting lights to illuminate the area in order for your turrets to target the enemies. To get more advanced equipment, you can upgrade your barracks for a substantial fee, but it will be necessary for your long-term survival.

Everything in the game is initially locked, but you can unlock it by killing enemies and leveling up (how else?). Some things in the game require a ridiculously high level to use, like the Heavy Plasma cannon, which needs your character to be an impossible level 45. I played for 10's of hours on my iPod Touch before, and I still couldn't unlock any of the stuff that required that high a level.

After a hard day's effort of defending your fortress, you can go to the crafting menu, where you can modify your weapons, equipment, turrets, and even a few blocks using those rare minerals I was talking about earlier.You start out with a certain number of slots, but you can build more for a high price. The modifications vary from an increase in rate of fire, damage, range, or accuracy, to a flashlight that illuminates the area where you aim which lets turrets fire at those enemies at night. You can craft up to ten slots for each item in the game. I personally think that the modding was a brilliant way to add lots more variety and reason to go back to the game.

Another important thing that is worth mentioning is that mineshafts in the game have a 10% chance to mine an extra rare mineral each round, which can go towards more mods for the stuff that you use the most. There are different maps in the game, which are very different from each other in terms of terrain. Also, multiple of the available maps have a certain type of rare mineral to give you after each round. Some give you white, some blue, and some green. Up to round 5, the game will give you 1 rare mineral for each completed round, but afterwards it gives you 2. Buying rare minerals with real money is also an option for those of you with no motivation and fat wallets!

One thing that I think really stands out in the game besides the gameplay is the functional cloud saving. It is really awesome to have your data backed up to the google play games cloud, in case you upgrade your phone, play on multiple devices, or uninstall it because you are bored of it (for now)!

Overall, Block Fortress is an extremely polished strategy game with tons of depth and co-op, and I can't wait to see what Foursaken Media do with the game next! The minecraft-style graphics fit perfectly, but don't think for a second that this is a minecraft ripoff, it is definitely its own game.

Well, I hope that you guys enjoyed this review, and please make sure to hit that follow and/or +1 button, because it really helps motivate me to continue putting hard work into this blog.

See you later!





Wednesday, December 3, 2014

Block Fortress War: Android App Review

Hey guys, it's Josh here (durr) and I've got a new app for you to take a look at! Today the app is Block Fortress: War, which came out a couple months ago for iOS  and Android devices. So let's get to it!

This game was reviewed on Moto G (2013)


First and foremost, the gameplay is like a RTS (Real Time Strategy)/RPG (Role Playing Game)/TD (Tower Defense) mashup, which actually fits together better than you might think at first. You get your barracks and a hero, which you can use to attack your enemies' units, hero, and structures, and also capture mineral deposits around the map. In single player, capturing a resource block will give you a huge one-time bonus of resources, while capturing one in multiplayer will give you trickle resources over time. As a hero levels up, they get access to their 3 different unique abilities, such as an airstrike, an aura that enhances the attack power of soldiers, or a power that instantly spawns soldiers nearby.

Once a resource node has been captured by your hero, you can construct blocks around it to fortify it and place turrets within a certain area that is designated with a white line on the map. In single player, be sure to defend your resources well, because you can't recapture them if they're destroyed! Worse, any turrets that you've built around it will be powered down and useless. The interesting thing about the game is that the enemies become stronger over time, just like you do. The enemy hero will also gain experience over time, which will make it stronger.

Your barracks will automatically spawn troops to help your hero and turrets in battle, but they cannot be controlled and will automatically attack the first enemy or structure that they see. Over time, your barracks will level up as well, which will allow it to produce more powerful soldiers that can equip more items to use in the thick of battle.

When you've beaten a level and demolished the enemies' barracks, you earn a certain amount of rare minerals and return to the planetary selection screen, where you can go to your home planet and spend your hard-earned minerals on a huge selection of new items for your soldiers, from backpacks to sniper rifles to infiltration techniques. All of these items enhance your troops in a different way. For example, infiltrate lets the soldier type that has equipped it spawn near the farthest mineral deposit that you've captured, rather than the barracks. I thought that this was really a great addition to the game in terms of customization, but I was disappointed that you can't change the weapon that your hero uses and all that stuff.

There are 5 different planets, which each have 5 levels and an endless mode and have a different race on them. Earth III has the Block Men, who you start out with, Gobbo has the Goblocks, B'ock has the Blockoids, Planet 2 has the Zomblocks, and Mecha has the Blockbots. Once you conquer the whole blockverse with a faction, you unlock another one to play. As you conquer more and more of the blockverse as a certain faction, you unlock items to buy with rare minerals.

The graphics are really cool because they're done exactly the same way as the graphics in the original Block Fortress. Minecraft-style visuals fit the game like a glove in this game, and the amount of work that Foursaken Media has put into them really pays off when playing the game.

All in all, I think Block Fortress: War is a fantastic strategy game, and it's even cooler that you can take it wherever you go and play whenever you want! The game goes for $1.99 on Google Play and the App Store, which is the same price as the first game in the block universe. Trust me- it's worth every penny.

If you enjoyed this app review, then please +1, follow me for more awesome posts in the future, and be on the lookout for my review of the original Block Fortress very soon!

Video Credits: lonniedos

And here's the links to download:

https://play.google.com/store/apps/details?id=com.foursakenmedia.blockfortresswar&hl=en

https://itunes.apple.com/us/app/block-fortress-war/id720208070?mt=8






Monday, December 1, 2014

Kingdom Rush Trilogy- Easy to Play, Hard to Master

Sup guys, it's Josh here with another app review! This time, I will be discussing the Kingdom Rush trilogy, because a new one (Origins) just came out. All three games are mostly the same, but they're all really fun. So, let's talk about how the game plays-

This game is reviewed on a Samsung Galaxy Tab 3 8.0 (Android)

Four different enemy attack routes, all at once.
Pretty insane. (Kingdom Rush Origins)
Like I said before, all three of these games are pretty much the same. You've got different tower upgrades, different enemies, and different maps, but the gameplay is exactly the same. While this isn't a bad thing, I feel like they need to do something to mix it up to keep the fans interested in the series. There are other developers that I feel have been doing a much better job in the way of innovation, such as Foursaken Media, the creators of Block Fortress and Block Fortress War. (By the way, stay tuned for my block fortress and block fortress war reviews in the future!). 

So in case you didn't know, the game is a Tower Defense game. Waves of enemies march along a set path, and you must kill them using towers that can be built at predetermined locations on the map. There are four different types of towers that you can build; Archers, which shoot arrows rapidly and kill flying enemies quickly, Barracks, which deploy troops that block ground-based enemies, Cannons, which launch bombs that do damage over a large area, and Mages, which fire energy bolts that pierce any sort of physical armor your enemies may have. 

Buccaneer Dens have pirates for hire, in case you're
willing to spare the gold. (Kingdom Rush Frontiers)
You earn gold by killing enemies which is necessary for building more defenses, and you start out with 20 lives. Most enemies will only take up 1 life if they make it through your defense, but some take 3, 5, or even 20 for bosses! You also get a hero, which you can move around the battlefield at will and attack enemies with much greater strength than a regular barracks-trained soldier. There are also additional elements to the levels which radically change the strategy that is needed to pass, such as buildings that train pirates to help you fight the enemies, or mushrooms that you can tap on to slow down any nearby enemies. I really like this aspect of the game, and it seems to be present in almost every single level.

Tunnels can be used to travel between different points on a
map. (Kingdom Rush)
You are also given a few different heroes, which you can switch out whenever you want. They are all really unique, like one that summons sand warriors from the ground, or even one that teleports and launches shadow clones to kill enemies! In Frontiers and Origins, you earn hero points from winning levels, which you can then spend to upgrade your hero's stats or give him/her special abilities.

As you can see, the game also has really cool cartoon-style graphics, which look fantastic on tablets. There are also words that appear when an enemy is killed, like "sok!" when one of your soldiers attack an enemy, or "oof!" when a foe is killed by an arrow from one of your archers.

How Much Does it Cost?

Kingdom Rush costs $0.99.
Kingdom Rush: Frontiers costs $2.99.
Kingdom Rush: Origins costs $2.99.

So, for $7 (at normal price), you can experience one of the very best strategy games on mobile that I played. Kingdom Rush truly is something special!

I hope you guys enjoyed my review of the Kingdom Rush series, and make sure that you +1, follow, and comment to tell me what you'd like me to do next on my blog!