Tuesday, February 24, 2015

My Favorite Weapons In Advanced Warfare

Hey guys! I know I haven't posted in a while, but I've got something awesome for you today! I'll be listing my top 5 favorite weapons from Cod Advanced Warfare. And as you all know, I will have to pick one from each category like +Ryan Goheen did on his list. This was a really difficult choice for me, but read on to find out my favorite weapons in the game!

Assault Rifles

The IMR


Okay, this was a really, really hard choice for me, because 5 out of 6 of the assault rifles in AW are totally awesome. What's not to love about this gun? It boasts a damage of 14 which is at least 3 higher than any of the other AR's, and is so powerful that it kills with one burst at close range and can fire multiple in quick succession, not to mention the fact that the weapon is pretty much a laserbeam at long range and is more accurate than most sniper rifles, along with having amazing iron sights (although it is sometimes good to replace them with a hybrid to take advantage of the weapon's superior range). And if this weren't enough, the IMR 3D prints it's own ammunition at a rate of 4 rounds every 5 seconds! Scavenger won't be needed when you're rocking this beast. And did I mention that I also have the gun in diamond? I'm also working on a BCS for the IMR so keep on the lookout for that!




Submachine Guns

The ASM1

If you're a normal cod player then this shouldn't surprise you at all. The ASM1 is unmatched in power and accuracy for an SMG, plus it has truly fantastic iron sights. I also got the elite Speakeasy in my supply drop yesterday and it has +2 fire rate and comes with a free extended mag from the drum mag! It also looks awesome because I put the diamond camo on it (A lot of the weapons on this list I like so much that I have them in diamond).

(pic creds: Drift0r)

Sniper Rifles

The MORS

In my opinion the MORS is far superior to anything else in its category. A fantastic scope, low sway and high accuracy make for a truly deadly long-range weapon. Although it doesn't handle objective-based game modes very well, it makes up for that by just being an excellent all-around sniper rifle. This is also the weapon of choice for quickscopers because of the variable zoom attachment and the fact that it just feels really comfortable doing so, in which it bears a strong resemblance to the Ballista from Black Ops 2. I do not yet have the gun in diamond, although I'm working hard towards it! Although I do love the Atlas 20mm and won a free-for-all match just using it, I still think that the MORS is superior because of its versatility.

Heavy Weapons

The Ameli

For the heavy weapons, I chose the Ameli because it's pretty powerful and handles slightly better than any of the other heavy weapons IMO, plus I have a professional variant called the subverter that increases the damage by 2 but cuts the clip size in half. Remember when I said that the LMG's suck in advanced warfare? Well, turns out I was wrong because these weapons CAN be competitive with SMG's and AR's if you use them well. The major issue is that they're super ssllooww. Reloading, aiming, and even moving are so sluggish with these weapons equipped, and the whole point of Advanced Warfare's superior movement is to be faster than the competition. It's not like these weapons are even being used in the way they were intended anymore to cover objectives because of the even greater fear of being attacked from behind.

Pistols

Image result for rw1 rail driverThe RW1

Okay guys, you knew this one was coming. The RW1 is basically unmatched in power for a secondary weapon and can usually kill in one shot. Although it isn't recommended to use it instead of a primary weapon, an RW1 still makes for a fantastic backup weapon at the last second if your primary weapon runs dry. I'm also the proud owner of an elite RW1 Rail Driver, which gets +3 damage at the cost of -3 accuracy. Just don't try to use this one for sniping, the Guardian and Holiday are way better for that.

Specials

Heavy Shield

This is probably the most useful special which isn't saying much, because the MDL totally sucks. It can be useful for guarding objectives and tight hallways, although an exo shield can be used to achieve the same goal while not taking up your primary weapon slot. It can take a lot of damage that would have otherwise been taken by your teammates, so it's sorta useful, I guess.



Well, there you have it! I hope your curiosity about my favorite weapons has been quenched (for now), and check back here on the ShadowHawk Tech Blog to see my next Best Class Setup!

Later gamers!
















Monday, February 9, 2015

What Do You Think Evolve Will Be Like?

Evolve Box Art.pngWhat's going on guys, I'm back! Today we'll be discussing the new game that's coming out tomorrow, Evolve. So, let's get started!

From the look of it, Evolve is some sort of team FPS game where the humans try to fight and kill the aliens, and each side has 4 players. You also have the ability to customize and "evolve" your alien if you want, so that it will be more effective in a specific combat situation. That sounds pretty good to me from the alien point of view, but of course you can also customize your alien hunter with different armor and weapons to better suit your preferences.

A survival mode will probably make its way to the game, where four players will team up as soldiers to fight off wave after wave of vicious aliens. While this might be cool, my first thoughts on it were that it might be kind of generic to fight the same hordes of enemies over and over again until you are killed.

The only other mode I've heard about so far is Hunt, where there's one monster that is trying to destroy a power relay on the map and the Hunters have to try to kill it before it succeeds. This sounds pretty interesting to me.

There's also four different classes for hunters: Assault, Trapper, Medic and Support. Assaults try to focus on straight-up killing the monster, Trappers attempt to capture the monster with traps placed on the ground, Medics heal the team (what else?), and Supports use miscellaneous abilities like temporary invisibility to keep their fellow squadmates from becoming alien chow.

As far as I know, the game will only be on PC, Xbox One, and PS4, so the graphics could be top-notch.

So what are your thoughts on the new game? Will it be revolutionary in gaming, or more of the same?

Don't forget to like and follow for more awesome stuff like this, and I'll see you later on ShadowHawk Gaming!


Sunday, February 8, 2015

What Are Your Thoughts On Battlefield Hardline?

Hey guys, it's Shadowhawk here and I have a new discussion-based blog for you! There has been a lot of talk about Battlefield Hardline recently, which is being released on March 17. One of the things that upsets me about the game right away is how Dice isn't even making it! Instead, they're being demoted to co-producer and Visceral Games, creators of Dead Space are the head developers this time around. We'll see how it goes, but I'm not too hopeful.

Another big change is that instead of being all-out war with the Russians invading the US or some similar repetitive crap, the franchise is moving to a cops-and-robbers theme, which I honestly think will be a breath of fresh air for the franchise and somewhat bring an end to the recycled battlefield atmosphere that has been used previously. However, a lot of players have been complaining that the game doesn't feel like a real battlefield because the theme has been shifted away from that, and instead of tanks and similar blow-uppy stuff  you will be driving sports cars and police cars. Also, even with the new theme there is a real chance that the game will basically be the same as battlefield 4 with different vehicles and guns, which doesn't sound too exciting and new to me. Don't get me wrong, I love battlefield 4, but I just don't want to play the same game every single year (I'm looking at you, Call of Duty!). If you ask me, battlefield doesn't need to be a yearly franchise, because Cod already tried that and look where it got them with little to no innovation between games. Heck, every Call of Duty game that has been released since mw2 could be sold as a mw2 DLC instead and still seem non-innovative. Anyway, back to battlefield.

Speaking of which, the game does come with some new gamemodes which do revolve around the new theme such as Heist, which requires the robbers to steal valuable items and the cops to stop them. Don't worry though, they did include Conquest (if they didn't this wouldn't be a real battlefield game! ;) The beta does include the new modes, but I have yet to actually play it because EA's **** matchmaking system is totally screwing with me. Although I'll probably buy the game at some point in the future anyway, it would be nice to play at least one match to see what I think before I invest $60 in it.

So what do you guys think about Battlefield Hardline? And people who are able to participate in the beta, what's the game like? Does it live up to the Battlefield name?

And with that, I'll see you guys later!



Friday, February 6, 2015

Top 5 Reasons Why Destiny Was A Failure

Destiny. When I saw the trailers and played the beta in July, I was sure that it would be the best game ever. It was supposed to change the course of gaming history, but in my opinion fell flat in every way possible for a game. Today I'll be discussing why Bungie dropped the ball on their latest game and threw away their entire reputation and good name (despite a $500,000,000 budget, are you kidding me?)

(disclaimer: this is my opinion, yours may differ. You may think that Destiny is the best game in the world, so please don't hate on this post, thank you)

1. Totally Boring

Okay, let's get this straight: every story mission is exactly the same. You kill some aliens, let your ghost out to fix some crap or something, you defend him, then you kill some more aliens, and this basically repeats itself over and over. The only reason I ever suffered through this garbage is to get to level 20 so I could be a legit player in the Crucible, the only good part of the game if you ask me. What happened here? Why can't Bungie with their "legendary" storytelling skills develop interesting story missions like in Halo, with one warthog mission, one run and gun mission, one stealth mission, one flying mission, you get the picture. What's more, there are NO interesting characters in the game. In Halo, the bond between Cortana and Master Chief is strong, and there is Halsey, Noble Team, so many characters that you actually come to care about. Another major problem is that there is no significant antagonist in the game, so you never feel like there's any incentive to keep on killing the same boring enemies over and over, AND Bungie winged it on the final boss battle with three of the exact miniboss, and one that you already fought earlier in the game! Oh and by the way, there are only 3 vehicles in the game, one of which can't shoot and another that's totally unusable in the story missions. WHY?



2. Random Loot System

You know how in games like Diablo 3, Skyrim, and Borderlands you get decent compensation for your efforts? Well too bad, because in Destiny Bungie decided to put a dumb random number generator into the game so at the end of a strike, story mission, or crucible (multiplayer) match, there's a good chance that you'll get absolutely nothing and your friends will get the best crap in the game. This is probably the biggest reason that I quit the game, and the only way players get the stuff they want is by grinding and killing the same enemies over and over in certain locations, which is really sad because I tried to play the game the way it was supposed to be played and got totally screwed over, so goodbye.

(can you believe that the game used to be able to give you an item from an engram that is a lower level than the color of the actual engram? Stupid, right?)

3. Tiny Environments

When I first heard about Destiny, Bungie said so many things about what you could do in the game that were pretty much all lies. For example, they told us that you would be able to explore the entire planet and discover new bosses and loot. Well, what we got was a tiny spot on each planet that we could "explore" and just go to places that everyone else has been already, and the few loot crates that actually spawned just contained useless materials that you need 50 of to trade for anything useful. What's even more stupid is that at the start of story missions, you always go to that EXACT spot and travel the EXACT same direction every time to get to the place you want to go. It's not Elder Scrolls, where you actually get to choose which path you take to get to your objective, in Destiny it's set in stone every single time, making the game even MORE boring. By the way, the crap that is Destiny requires EXTENSIVE use of CAPITAL LETTERS to explain properly. Also, they told us that you would be able to free-fly around the solar system, have dogfights with other players and land on planets like in Ratchet and Clank, A Crack In Time, but of course this somehow didn't make it into the game.

4. No Randomly Generated Weapons

Good luck getting this thing.
Okay, this was a huge deal in my opinion because I play Borderlands 2, so I was expecting that the guns that you can pick up are randomly generated and each look unique and awesome in their own way. Needless to say, here's yet another thing that sucks about Destiny, and it doesn't help that the only guns that have somewhat different models are the exotics, which you have to grind for 100+ hours just to get. Really Bungie? So you're telling me, that instead of playing a well-designed, fun and rewarding game like Skyrim or Battlefield 4, I have to keep repeating the same braindead tasks over and over just to get something that's worth having? No, just no. That's not gonna happen.

5. Terribly Told Story

Pretty much everyone will agree with me here- Destiny's story falls totally flat, with no likeable or memorable characters that are so monotone and boring that there is literally no way that I could ever give a **** about any of them. What's more, the way the game tells you what is going on and why you should care is pretty much so subtle that you can't even figure out what the frick is happening in the world(s) around you. Sure, the Grimoire on bungie.net has pretty much everything you need to know, but none of it is even in the game! There's absolutely NO reason for this to have been the case, especially because Destiny is an always-online game, is it really so hard to add the grimoire into the actual game? This doesn't feel immersive at all and a really poor decision especially coming from legendary bungie. Another one of the game's biggest problems is that it doesn't have any significant protagonist that the missions build up to and make you feel like what you're doing is actually worth the effort. In Borderlands 2 we had Handsome Jack (the best villain), Diablo 3 we had Diablo, and Skyrim we had Alduin, but there isn't anything that counts as a main bad guy of sorts, and the enemies are all just grunts that try to kill you for no reason from the look of it.

Ultimately, Destiny just leaves you to make your own crappy story by repeating the same missions over and over and grinding the **** out of everything in the game. None of the characters are unique or have personalities, and the aliens are no exception. They just look different. I didn't know it was possible for a game to have such a terrible storyline, but Destiny did it (Call of Duty has a better story lol!)

Well, I hope you guys liked this blog post, and be sure to drop a +1 or follow me for more swag gaming content, and with that, STAY AWESOME!