Thursday, January 29, 2015

Exo Zombies: Revolutionary or More of The Same?

Hey guys! As you probably already know, the first DLC pack came out yesterday on xbox, and my brother and I bought it as soon as it came out! Today, I'll be talking about the new zombies mode and my thoughts, but to start I'll give you a brief rundown of the history of zombies in Call of Duty.

Zombies mode started in World at War back in 2008, where it was loved by many gamers all over the world and thought to be one of the best modes ever in gaming. Following WAW's success, Black Ops continued the tradition in 2010 with Kino der Toten and Nazi Zombies and was once again well received by players. In the sequel Black Ops 2 in 2012, zombies made yet another appearance in the new and challenging game mode Tranzit, which made players get on a bus and travel around the map to find more guns and the mystery crate and turn on the power, which was truly fun and innovative in my opinion. Are you beginning to see why I think that Treyarch should develop all of the Cod games? 

Yes, the zombies get jet packs too. 
So now, Activision and Sledgehammer games have brought zombies back through DLC packages in Advanced Warfare. Although I thought that this was greedy and a bad move for the two developing companies, I still bought it anyway and immediately found that it was really familiar to me as a veteran Black Ops player. 
Then again, maybe it's that way because the exo zombies is similar in pretty much every way to the zombies mode that we already had back in WAW, Black Ops and Black Ops 2. You've still got the killing zombies before they can climb through windows and doors (there's no way to repair barricades which IMO was a key feature in the previous zombie modes), finding better wall weapons, unlocking doors, turning on the power, the list goes on and on. Although you start out as a normal dude, you can find an exo suit in one of the rooms that gives you exo abilities like the slide, double jump and dodge that we are used to from the game's multiplayer. 

I also felt like the zombie types were unoriginal and boring and stayed too close to what they looked like in previous games, instead of diversifying and adding some fresh air into the gameplay. The only zombie types I've ever seen are the normal one and the one that explodes and sprays acid everywhere, which brings me to my next point- the mode is way too difficult.

(Video Creds: Ali-A)

No, I don't suck at the game. I've spent about 50 hours in the online multiplayer and reached prestige 5 rank 35, and have a 1.1 K/D. Still, I can't help feeling that they made the mode too hard like in the original Black Ops, and there is no easy mode. Black Ops 2 had an easy mode, and it was the only way I could really enjoy zombies because it was way too difficult any other way. Furthermore, the one map that the game includes is full of tight twists and turns and narrow hallways, where it is far too easy to just get pinned against a wall by a pack of 10 gazillion zombies who will then murder you without too much effort. Seriously, I was playing co-op with my brother, and we only reached up to round 9, which is half as far as I got in Black Ops 2 easy mode playing solo. It doesn't help that you lose all of your weapons when you die and that there's no obvious place to buy respawns, you just have to revive each other when playing co-op. It's just way too hard for me.

Of course, since the game takes place in the future, you are in an Atlas laboratory trying to survive against waves of abominations. There is also a futuristic look to the mystery box, which is a nice touch, and the Advanced Warfare weapons are obviously present. Some are wall-buys, like the MK14, Bulldog, HBRa3, and Tac-19 (those are the ones I've found), while most are obtained from the mystery crate, like the AE4, EM1, ASM1, and many more.

One more problem is that the Havoc DLC which has zombies in it only includes one map! I think that's really unfair, and my theory is that we won't see more until the next DLC pack, where they'll add one more map each time, leaving us with four near the end of 2015. Sucks, don't it?

And remember how the Ghost DLC's had extinction with an actual story mode? Well, you can forget about that in Advanced Warfare, because the "story" is a lazily put together two-minute video that doesn't contain any meaningful content. At least Infinity Ward tried with the story, but Sledgehammer is really skimping and the same survival mode on the same map every time will get boring eventually.

To Wrap It Up...

The new exo zombies mode is really fun, but that may be because it doesn't do enough to set itself apart from the previous zombie modes. The exo movement is cool, but it doesn't really help you all that much since there are so many tight corridors and hallways that you will be easily pinned against a wall and beaten to death. The futuristic look is definitely cool, but not only doesn't add much to what was already there, it really detracts from the gloomy and bleak world of Black Ops 2 zombies with the thick haze blocking the sun, the farmhouse (which was really creepy), and most importantly the barricades that could be repaired. Why isn't that present here?

I give Call of Duty Advanced Warfare Zombies a 5 out of 10.

Pros: (still) fun gameplay, great co-op, cool weapons

Cons: Too similar to previous zombie modes, maps too small and tight to make full use of exo movement, too difficult with no easy mode, no barricade repairing, confusing revive station placement, only one map included, no story (although previous zombie modes didn't really have that either)


I hope you guys enjoyed this review, and that it helped you decide if you're going to get the new DLC! I might also stream some live zombies gameplay to youtube if I can figure out how to do it on my xbox 360 (anyone know how?)

I'll be doing a rundown of the four multiplayer maps included in the DLC, so look out for that as well. Later bros!








Saturday, January 24, 2015

Civilization Beyond Earth: What I Think

Hey guys, I hope you like Civilization, because that's exactly what I'll be talking about here- the subject of the most recent game, Beyond Earth. A lot of people say that the game is terrible, which is totally inaccurate and shortsighted, although it doesn't do a whole lot to evolve the series and take the big step forward that Civ Alpha Centauri managed in 1999. So, let's get started!

The Good...


Okay, since we're all optimists here, I'll discuss the spots where the game hits the nail right on the head. First of all, the sci-fi setting and futuristic graphics are totally awesome, cool and refreshing to look at as a contrast to the visuals of the history-based Civ games, although the quality of the textures and overall graphic engine are pretty much equal to what Civ 5 already had.



The music is incredible. It totally fits with the sci-fi setting with some passive tracks, some exciting ones, and some spooky ones that work well together with the knowledge that the world you are on is completely unexplored and hostile. Although the album with Beyond Earth's soundtrack is available on google play for $10, I'll tell you how to get it for free! Just go into your computer's OS (:C) and go to Program Files x86/Steam/SteamApps/Common/Civilization Beyond Earth/Soundtrack and the whole game score will be there conveniently in MP3 format, where you can copy and paste it into the music section of your computer and enjoy it all you want! It's not even illegal pirating or anything because you're just getting it out of the game that you already paid for, which you are entitled to do whatever you want with it.

Yet another aspect where Civ Beyond Earth knocks it out of the park is with the barbarian replacement. Instead of those smelly boring brutes, you get to fight vicious packs of wolf-like creatures, massive sea-dwelling abominations and towering siege worms. The sheer variety in the new planet's wildlife is a welcome change from the barbarians of past games that just upgraded to more advanced units over time as you did. The aliens still spawn from fixed, random locations on the map that are now known as nests, which they will defend fiercely and in huge numbers when any military units or explorers get near them. Speaking of which, the aliens are very unpredictable and will behave differently depending on the circumstances of the game. For example, aliens will usually leave you alone when you're keeping to yourself in your territory, but they will go on the aggressive when you try to explore the map and get close to their nests or send a colonist (futuristic version of the settler) out to create a new city.

The tech tree has also been redone into a tech 'web', which allows you to go in any direction you want and be a lot more creative with your strategies. There's a tech 'bunch' of three technologies in every space, and you need to research the basic tech before moving on to the so called 'leaves'. In Civ 5 I was constantly finding myself saying "well, I don't want to research this tech but I guess I have to if I want to get to this other useful one". With the tech web, you won't have to worry about that anymore!

As you can see in one of the pictures, the game also enables you to customize your faction even farther by selecting the type of people that you bring with you on your journey (artists, scientists, refugees, etc), and the bonus you will get before every match (start with a soldier, see alien nests on map, etc) This is really cool and allows players to diversify from the standard setup that Civ 5 imposed on them.

 There is an 'affinity' system that lets you choose between three outlooks on the new planet- Purity, where humans want to stay true to what life was like on earth and make a new home out of the planet in its image, Harmony, which states that people must use everything on the new planet to its fullest potential and get in tune with the alien world, and Supremacy, which looks to cybernetics and machines to help the people survive on the new planet. Each of these affinities has its own unique victory, which can be achieved by gaining affinity points with that particular affinity. For example, after researching nanotechnology and reaching purity level 13, their victory is to build an 'exodus gate' back to earth and bring the entire human race to their new home.

The affinities also grant you unique upgrades to your units, such as the ability for your soldiers to ride aliens with harmony or cybernetic enhancements with supremacy. The affinities also grant you bonuses the higher you get in any one area.

Finally, an orbital layer allows you to launch different types of satellites into orbit and assist you on the ground, like a giant superlaser of doom or a harmless collector. This adds even more strategy to the game.


The Bad...


The biggest problem with Civilization Beyond Earth is that it feels a lot like Civ 5. The hexagonal tiles and combat system are pretty much identical in both games, with some aspects of the game being reskins of previous mechanics in Civ 5. For example, the 'energy' in Beyond Earth is the same thing as gold in Civ 5, while 'health' is the same as happiness (albeit with smaller consequences for dipping into the red). I really feel like the game was a "fantastic opportunity, wasted" as Angry Joe puts it in his angry review. Although the changes that have been made are nice, they are just not enough to justify a $50 price tag. They're just not.

(Video Credits: AngryJoeShow)

Another major problem is the lack of customization of the map. While Civ 5 complete had literally hundreds of map types, Beyond Earth requires you to keep scanning for more planets to find one you like, since it only gives you 3 to choose from at first. Furthermore, the game only lets you put even numbers of AI's or players into a game. It doesn't friggin' make sense, and I don't understand it. Also, in Civ 5 there were options to turn off victory types, turn off barbarians or make them spawn more frequently, change the number of city states, change the climate and temperature and spawn rate of resources and so much more, but it's totally missing in the latest iteration of the franchise. I really enjoyed messing around with the different options in Civ 5, but it has completely been tossed out the window in Beyond Earth. Why?

The game also seems to be quite sluggish during gameplay, with noticeable lag in menus and panning your view across the map, which is really annoying, but I don't know for sure if it's the game or my computer's totally lame graphics processor lol.

Thankfully, Beyond Earth does come with an SDK kit like the one that was included in Civ 5 which lets you create content for the game like new factions, map types, resources, etc. I think this is really cool and you will be in heaven here it you enjoy creating meaningful content for the community to play. If you are interested, just hover your mouse over the "library" tab at the top of steam and click on the "tools" button that drops down. Scroll through the programs listed and it will be there.

Final Score

I give Civ Beyond Earth a 7 out of 10.

Although the game is tons of fun to play and the sci-fi setting is awesome, it just doesn't quite set itself apart from the Civilization V that preceded it. 

Pros: Cool setting, fun to play, interesting and deep affinities and tech web

Cons: Feels like a Civ 5 mod, boring leaders, slightly laggy, nonexistent customization features


I hope you guys enjoyed this review, and be sure to follow my blog so you know when I've posted more awesome content for your reading pleasure!

Stay swaggy people!

















Wednesday, January 14, 2015

Top 5 Best Counter Strike Global Offensive Weapons

All you CS: GO players out there, welcome! Today I will be doing another top 5 post, similar to the one I did for Call of Duty: Advanced Warfare (check it out here!) Only this time, the subject will be the popular PC game Counter Strike Global Offensive! While I don't really consider any of the guns overpowered in this game, there are some that really stand out among the others. So without further ado, cue the list!

1. AWP


Okay, admit it: you guys totally knew that this one was coming. The AWP is really, really good because it can kill in one shot no matter what if it hits. That makes it great for snap shots and quickscopes while on the move, while also being a solid weapon for people who like to camp and watch over an commonly-traveled area or objective/bomb site. Basically, anyone who's any good at CS: GO will agree with me here.

To prove how awesome this gun is, there is an Ultra-Rare variant that sells for $70 in factory new condition (AWP Asimov)!


2. AUG/SG553

These guns are next up on my list because they are quite effective at short range, yet they can dish out some serious punishment at long ranges by firing in short bursts or single shots. They are basically the same as the M4A4 and AK47, except that they have a scope which makes their performance at range and extremely low recoil second to none.





3. SCAR-20/G3SG1

These guns are next up because they are arguably the best snipers in the entire game, even more than the AWP. I say that because these rifles are semi-automatic rather than bolt-action, which lets them rapid-fire tons of punishment into whatever is in front of them. However, they are also capable of a one-shot kill with a headshot. The major problem with these guns is that they have a massive $5000 price tag, which can be a serious issue in classic gamemodes. Otherwise, these are total beasts and my favorite guns in the game.


4. Desert Eagle

This is a really awesome weapon, and the only good reason to ever touch any of the pistols. It does massive damage every shot with its heavy bullets, and is an instakill with a headshot. However, the gun has a substantial price tag ($650) when put next to its rivals. Another benefit is that the desert eagle is incredibly accurate at long range. Some players even choose to only use the desert eagle and not choose a primary. Yes, it's that good.



5. XM1014

Probably the best shotgun in the game, the XM1014 unleashes its fury at close range and can kill pretty much anything in front of you. The main drawbacks are that it is quite expensive ($3000) and that it has a really small ammo capacity when you consider that the gun's main purpose is to 'paint a room with lead fast'. Otherwise, you will not find an awesomer weapon at close range than this!




Well, there you have it! Don't forget to leave a +1 if you enjoyed, comment your opinions and follow me on google! Keep on the lookout for new swaggy posts in the near future, and I'll see you next time!










Sunday, January 11, 2015

Why Isn't XCOM Enemy Within Compatible With My Android Device Yet?

What's going on guys, today I've got another discussion topic for you! I'll be discussing the apparent issue with one of my favorite strategy games ever- it's hardly compatible with any devices. And I own a Moto G 2013 and a Galaxy Tab 3 8 inch, these are definitely powerful enough to run the game, but lazy 2k doesn't see the need to make more money by increasing the number of compatible devices.

All it takes to make more devices compatible is just test the freaking game on other phones and tablets! It is really stunning that they don't even want to do that, because I'm 99% sure that the game could run on both my phone and tablet no problem. To put the icing on the cake, my tablet can easily run the original Enemy Unknown, but for some reason they refuse to test it with the game. It even says in Enemy Within's description that it takes up 1 GB less space and runs far better, so why in the world would it not work with my tablet then?!?

It is the same basic game as XCOM: Enemy Unknown, so I don't see why it can't work with my tablet yet. What's more, 2k screwed us Enemy Unknown users over by charging for the expansion, even though we already bought the base game! Is it too much to ask for a discount or something? It even costs more than the base game did.

Despite all this, if 2k were nice enough to test the Galaxy Tab 3 and make Enemy Within run on it, I'd be really happy. Although paying again is not cool. I can live with it if it means that I can play XCOM on the go with Gene Mods, MECs, and EXALT.

So what do you guys think? Please leave a comment below!



Saturday, January 10, 2015

Clash Of Clones: Why Are there so many Bejeweled and Clash Of Clans Ripoffs?

What's going on guys, it's Josh here with another discussion for you today! Since my previous discussion about the Counter Strike: Global Offensive keys being way too expensive. was really popular, I'm going to be doing something close to that here.

This has always been a popular topic, so I thought that I should take a shot at a discussion-based post. Ever heard of the games Bejeweled and Clash of Clans (who hasn't)? Well, it turns out that there are a crap-ton of clones that all look and play pretty much exactly the same.

I think that this is so stupid, and It's hard to accept the fact that some developers are so lazy that they just make a cheap clone of a popular game instead of getting off their butts and having some actual creativity. Just look at all the creative developers out there- Ndemic Creations, Blindflug Studios, Ninja Kiwi, Rovio, the list just goes on and on. It is really astonishing that with all the fantastic opportunity to create a meaningful game that has its own personality and is unique, people are still making cheap clones of games that have been successful in the past.

But which clones am I talking about? There are way too many to put in this list, but I'll try to put the most important ones-

Clash of Clans ripoffs: Castle Clash (Although it did have some aspects that were unique), Clash of Samurai, Star Wars Commander, Call of Duty Heroes, and Friendly Fire.

Bejeweled ripoffs: Candy Crush Saga (yes, it totally sucks, let's see how much hate I'm gonna get for this lol), Jewels, Juice Cubes (Rovio's most unoriginal game), Pet Rescue Saga (pretty much everything made by King is the same money-sucking crap), and Candy Crush Soda Saga.

So, there you have it! The whole point of me writing this is for you guys to participate in the discussion, so if you have anything to contribute then please leave a comment down below!

Thanks for reading, you guys are awesome!




















Thursday, January 8, 2015

Civilization Revolution 2: Worth It or Not?

Hey guys! I just got the new mobile Civilization game on my android tablet a few days ago, and wanted to let all of you know what I think so far. The game is a bit simplified to fit in with mobile devices, but it runs really well and the controls are great. Let's take a look!

The graphics are done in a similar style to Civ IV, with the textures of the two entries in the series bearing a lot of resemblance. They seem to render in that 'cartoony' style that Civ 4 had, as opposed to the realistic graphics of Civ 5. They fit the mobile iteration of the series like a glove. Really not much more needs to be said here.

The gameplay is what you'd expect from a Civilization game; research technology, build cities, trade with other players, and so on. The growth of cities is similar to Civ 4, where your cities grow after a certain number of turns and the process can be sped up by increasing the amount of food tiles that are currently being used. When your cities grow, you get one additional 'worker', which allows you to expand your city borders to utilize a nearby tile. I'd say that one of the biggest differences between mobile and PC Civilization is that in Revolution 2, you can't build worker units to work the land and construct mineshafts and farms and all that. You just choose which tiles to use from within the city menu. For example, instead of building a mineshaft on a mountain like you do in Civ IV, you can build a workshop that gives you 3x the resources from hills.

There are also world 'wonders', such as atlantis, that can be discovered and will provide bonuses as you do so.

As for the content, there's a lot for you here, but some of the scenarios are pretty similar and you'll probably find that there isn't much difference between them and regular gameplay. For example, I played a scenario called "aftermath", where humanity has been engulfed in a nuclear war and has lost all of its technology, and there are also no special resources on the surface. Great people and science projects were also popped out at a much faster rate.There are also weekly challenges to complete, where you can compete with your friends for the highest score. Of course, to do this you must sign in using your google account. Speaking of which the game does include about 70 achievements for you to complete that will reward a ton of XP if they are all completed.

There are 5 difficulty levels, but what I found was that the AI was really stupid on anything other than Deity, which is the highest difficulty. There's a massive gap in the skill level between the 4th and 5th difficulties, and I totally creamed the AI on the 4th but lost badly on the 5th. Really, the only reason you should ever play on the lower difficulties is to learn the way the game works.

Cartoonish graphics have a lot going for them in Civ Rev 2. I constantly considered every landscape I uncovered major eyecandy in a strange way. Since this is a mobile game, it was either cartoon or pixelated graphics, and the former definitely work very well.

The win conditions are somewhat different from other civ games. You've got your typical scientific victory that involves your civilization building a spaceship and sending some people to Alpha Centauri, and the Domination victory, where you have to capture 3 enemy capitals to win. Of course, knocking out somebody's capital means instant doom for them, so they aren't gonna make it easy for you to do so. There is the cultural victory that is similar to Civ IV, where you must develop 20 great people using your cultural influence and then build the United Nations to win the game. An economic victory is a first for Civilization, in which you have to reach 10 economic milestones. In case you didn't know, those are when you reach a certain amount of gold in your treasury. Certain bonuses are also given to the player as they reach new milestones, such as a free settler when you reach 100 gold and knowledge of currency for when you hit 250.


To wrap it all up, this is a really good entry into the civ series. The biggest problems that I can see at the moment are maps that are too small and lack of multiplayer. Despite the simplifying and shortcomings, this is still Civilization in all its glory. You've got building cities, acquiring great people, knocking out barbarian camps, researching technology, it's all here.

For price, the game goes for $14.99. You might think that's a bit excessive, but keep in mind that it is pretty much the whole Civ experience on mobile devices and one of the best strategy games available on Android and iOS so far, along with XCOM Enemy Within (which I'll review when lazy 2k get off their butts and make it compatible with my tablet already).

iPad, iPhone and iPod Touch-

Android-

Thanks for reading guys, and I'll catch you later!




Wednesday, January 7, 2015

What Call of Duty and Halo Have Learned From Each Other

What's going on guys, I'm back with another awesome gaming post for you! I was thinking that I should do something a little out-of-the-ordinary today, so I'll be discussing the topic of Halo and Call of Duty co-existing with each other. Ever since Call of Duty surfaced in 2003, 2 years after Halo in 2001, they have been without a doubt the most popular franchises ever. Halo was popular back in the day because it was the first real FPS game and brought something radically new to the table. Halo also got gamers to think wider than just PC gaming and embrace the idea of a separate gaming console that can be played with a controller instead of the traditional keyboard and mouse. I think it's safe to say that if Halo had never been made, then the Xbox and all other consoles to this day would never have gotten off the ground. Halo also had a believable story and fantastic multiplayer, and an awesome and captivating sci-fi setting. Call of Duty showed that although Halo is a great game, there could be others that can improve and diversify from its classic gameplay. Call of Duty arguably has the most UI changes and new gamemodes in every new version, such as the perks system that was introduced in Call of Duty 4: Modern Warfare and the points/scorestreaks system in Black Ops 2. Despite all this, both of these games would never have got to the point they are at without the constant competition and rivalry between each other. Here's what the two franchises learned from the other that improved them-

What Call of Duty Has Learned From Halo

It's Existence

Okay, let's face it: like I've said before, since Halo opened up the genre and showed promise in the new consoles 14 years ago, Call of Duty probably owes about 90% of its current fanbase to Halo's huge leap. Without Halo, Call of Duty might have never been developed at all. Shooter games were unheard of back 14 years ago, and Halo showed gamers that there is more to gaming than the keyboard and mouse. Call of Duty followed suit shortly after, and I have to believe that consoles are the very reason that it was even popular and yielded fruit in the first place.

Many Gameplay features in Call of Duty: Advanced Warfare and A Few in Black Ops 2

Because Halo had the futuristic setting first, it seems only natural that in Advanced Warfare, the developers would have adapted some of the weapons and whatnot for their own use. Some things that originated in halo have been used in the black ops 2 single player campaign as well.

The stuff that has been used is cloaking, railguns, jet packs, lasers, plasma weapons, and so much more. This was obviously copied and pasted over from halo, with the exo abilities in Advanced Warfare probably inspired by the armor abilities that were introduced in halo reach.

Even some gamemodes have been taken from halo and put into call of duty. For example, there was a gamemode called ricochet in Halo 4 that required you to pick up a ball and throw it into the enemy team's goal to score while avoiding the enemies that are trying to stop you before you can succeed. With Uplink in Advanced Warfare, it feels pretty much like a carbon copy of ricochet, where you throw a ball into a goal. Pretty much no creativity there.

If you haven't gotten the picture already, the point is that instead of making something radically new and different, the devs of cod just look at what other games that are actually innovating, like Halo and Titanfall, are doing and just steal the stuff that looks cool.


What Halo has learned from Call of Duty

Even though Halo came first, recently it has been adapting a few of the good systems in Call of Duty for its own use. 

For example, Call of Duty had always had a scoring system where it actually categorized you on the leaderboard based on how many kills, deaths, and assists you get. Up until Halo 4, all the Halo games just had a system that ranked you for your number of kills, not even taking the other aspects of play into consideration, which was pretty lacking. However, because of the scorestreaks system in Black Ops 2 where you earn points towards your scorestreak by destroying equipment and other scorestreaks and getting assists in addition to regular kills. In Halo 4, 343 Industries probably looked to Black Ops 2 and the previous Call of Duty games for some gameplay improvements. 

Personal Ordnance is one such example of how something that started in Cod has rubbed off on the Halo franchise. By getting kills and performing various actions, in Halo 4 you can earn personal ordnance, which chooses three random items such as a machine gun (SAW) or an overshield that increases your shield capacity. You can also get points for assists and destroying vehicles, which was obviously inspired by the score system in Black Ops 2.

Even sprint in Halo 4 was inspired by Call of Duty!
You can aim down the attached laser sight on this battle rifle.

What will come in the future of Halo that was inspired by Cod

And it's not just about what Halo has learned from Call of Duty in the past, there is also what the series will do differently in the future. In Halo 5 Guardians, gameplay footage that I've watched (I don't have an xbox one), there is boost jumping, sliding, and auto mantle, that was obviously taken from Call of Duty Advanced Warfare. From the gameplay, I also saw the ability to aim down the sights with the SMG (yay, it's back!), Assault rifle, and Battle Rifle, with the traditional trigger scoping from Cod. It used to be cumbersome to scope with snipers and impossible to aim at longer ranges with rifles, but thanks to Call of Duty Xbox One owners can enjoy all of these awesome features in Halo 5 that will be released in December this year. 

Well, I hope you guys enjoyed this blog post, and please +1 and follow for more awesome game stuff in the future!



Monday, January 5, 2015

Do You Guys Agree That CS: GO Keys Are Way Too Expensive?

Really overpriced for what you'll probably get inside.
Hey guys, today I'll be doing something different from the usual- I am writing about a common complaint in Counter Strike: Global Offensive on Steam. As you probably know, you can earn drops from finishing multiplayer matches about twice a week, and a substantial amount of them are cases that contain rare weapons inside. However, to open them, you require one key per case, which will set you back $2.49 each. I think this is totally ridiculous, since the cases have a pretty small chance of getting something that is worth more than the $2.50 that it costs to buy it.

The way I see it, the stuff that you'll probably receive is something that costs less than $1 to buy on the market, but there is a chance, although very small, that you will get something like an AWP Asimov (Price= $70) or an M4A4 Asimov (Price= $400). There was even a story in the news once that someone got an ultra rare hunting knife that sold for $12,000!

Still, right now this business of buying expensive keys for a miniscule chance of striking it rich reminds me a lot of the lottery, where only a few people win out of millions who enter. It is totally for people who don't understand the concept of statistics.


I understand that since the game was cheap to buy in the steam store ($15), Valve is trying to make enough money to keep developing the game and improving it, but in my opinion, they've gone totally overboard with the prices here.

Well, what do you guys think? Feel free to post in the comments!