This game was reviewed on Moto G (2013)
First and foremost, the gameplay is like a RTS (Real Time Strategy)/RPG (Role Playing Game)/TD (Tower Defense) mashup, which actually fits together better than you might think at first. You get your barracks and a hero, which you can use to attack your enemies' units, hero, and structures, and also capture mineral deposits around the map. In single player, capturing a resource block will give you a huge one-time bonus of resources, while capturing one in multiplayer will give you trickle resources over time. As a hero levels up, they get access to their 3 different unique abilities, such as an airstrike, an aura that enhances the attack power of soldiers, or a power that instantly spawns soldiers nearby.
Once a resource node has been captured by your hero, you can construct blocks around it to fortify it and place turrets within a certain area that is designated with a white line on the map. In single player, be sure to defend your resources well, because you can't recapture them if they're destroyed! Worse, any turrets that you've built around it will be powered down and useless. The interesting thing about the game is that the enemies become stronger over time, just like you do. The enemy hero will also gain experience over time, which will make it stronger.
Your barracks will automatically spawn troops to help your hero and turrets in battle, but they cannot be controlled and will automatically attack the first enemy or structure that they see. Over time, your barracks will level up as well, which will allow it to produce more powerful soldiers that can equip more items to use in the thick of battle.
When you've beaten a level and demolished the enemies' barracks, you earn a certain amount of rare minerals and return to the planetary selection screen, where you can go to your home planet and spend your hard-earned minerals on a huge selection of new items for your soldiers, from backpacks to sniper rifles to infiltration techniques. All of these items enhance your troops in a different way. For example, infiltrate lets the soldier type that has equipped it spawn near the farthest mineral deposit that you've captured, rather than the barracks. I thought that this was really a great addition to the game in terms of customization, but I was disappointed that you can't change the weapon that your hero uses and all that stuff.
There are 5 different planets, which each have 5 levels and an endless mode and have a different race on them. Earth III has the Block Men, who you start out with, Gobbo has the Goblocks, B'ock has the Blockoids, Planet 2 has the Zomblocks, and Mecha has the Blockbots. Once you conquer the whole blockverse with a faction, you unlock another one to play. As you conquer more and more of the blockverse as a certain faction, you unlock items to buy with rare minerals.
All in all, I think Block Fortress: War is a fantastic strategy game, and it's even cooler that you can take it wherever you go and play whenever you want! The game goes for $1.99 on Google Play and the App Store, which is the same price as the first game in the block universe. Trust me- it's worth every penny.
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Video Credits: lonniedos
And here's the links to download:
https://play.google.com/store/apps/details?id=com.foursakenmedia.blockfortresswar&hl=en
https://itunes.apple.com/us/app/block-fortress-war/id720208070?mt=8
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