Same as before, if you have your own opinions I would love to hear them in the comments down below!
1. AMR9
A burst fire SMG, hmm? It was a good idea back in Black Ops 2 with the Chicom CQB, but in advanced warfare the AMR9 is just really awful. It fires way too slowly to keep up with the KF5 or ASM1, which dominate the game, and it doesn't have the range to compete with the IMR or ARX-160. This gun is just basically stuck in this awkward niche between better SMG's and burst fire AR's, of which it will probably never escape unless it is seriously buffed.
2. Exo Stim
You wish. |
The Exo Stim ability in Advanced Warfare is supposed to give you more health, right? Well, it doesn't. It should give you about a 50% buff to your health for a few seconds, but I have found that the "bonuses" it provides are pretty much nonexistent. I noticed no significant difference between when I didn't and did have it activated when somebody was shooting at me. Nobody uses this nonfunctional piece of cr4p anymore, which doesn't suprise me one bit.
3. Lynx
As you probably already know, the Lynx is next up on the list. If you have used this gun before, I'm willing to bet that you think it's total poop, for which I totally don't blame you. It is a sniper rifle that takes multiple shots to kill one enemy, which is both extremely nonpractical and really cumbersome. To line multiple shots from a sniper rifle up on your target and hit them all? That has a very small chance of happening. If you want a decent sniper rifle that works better, then look to the MORS or Atlas 20mm, because it's not worth wasting your time here.
4. All pistols except for the RW1
Okay, I'm going to cut these guns some slack, because they're secondary pistols and they're supposed to be weaker, but that doesn't change the fact that they don't have a snowball's chance in h377 of actually killing somebody once you run out of ammo for your primary weapon. If the enemy has some ammo still left in his/her clip, you can be sure that they will rip you a new one before you can even run or kill them yourself. Now do you see why I cut the secondaries out of almost every single one of my custom classes?
5. MK14
6. Pytaek/Ameli
These two guns are the only LMG's in Advanced Warfare, so they must be powerful, right? No such luck. They both do WAY too little damage to get kills with, which is pretty sad considering how awesome the LMG's of previous COD games were such as the *cough* M27-IAR, LSAT, or MK48, to which both the Pytaek and Ameli are a disgrace. They are also supposed to be better at long range because they have much worse handling than AR's or SMG's, but they still don't fail to disappoint you here too, because they each have so much recoil that a frickin' BAL-27 will land more hits on you than you will them. I am just so disappointed in both of these huge pieces.
7. Fore Grip/Laser Sight
Okay, I know that these attachments are supposed to benefit you, but I have found that the benefits associated with using them are trivial to the point that you can't tell the difference between a weapon that does and doesn't have them. I have hipfired occasionally with my ASM1 or KF5, and I killed the enemy easily without a laser. Along the same lines, I also put a fore grip on my IMR which didn't help at all, since the gun naturally has somewhat low recoil. If you ask me, these are more "comfort" attachments than they are functional ones.
8. Variable Zoom Sight/Scope
These attachments, in theory, help you see the target better when ADS than a regular scope/red dot sight. What I have found, however, is that the benefits taking these over no special scopes/iron sights or a red dot sight are completely unfounded. They let you see the target a little better, sure, but you get less effectiveness at short range with the hybrid sight and you must constantly switch between the two zoom levels, which is really tedious. With the variable zoom scope for sniper rifles, you can switch between 3 different zoom levels, which is a minor help in changing battle conditions. However, I have never noticed people who use the variable zoom scope switch to anything besides the lowest zoom, which makes it great for quickscoping. That just totally defeats the purpose of using it in the first place, since you can already do that well with the regular scope.
9. Blind Eye
Okay, so there is actually a perk in the game that makes you invisible to tracking drones and explosive drones? That is completely ridiculous. I'm not kidding when I say that only about 1% of the players in the game even use the tracking/explosive drones, which makes this perk completely useless almost all the time. In my opinion, this is one of the most useless picks that there is.
Okay, so there's the fact that it tells you that it makes you immune to all autonomous scorestreaks, but the only non-player controlled scorestreaks I can think of are the UAV and System Hack, but the UAV's detection of you is prevented by Low Profile, and the System Hack's effects are negated by the occurence of Hard Wired. It won't even protect you from being seen by the threat grenades that get fired out of the Warbird and Paladin, which Cold Blooded does. This perk will only really protect you from the walker tanks in Comeback if you are Sentinel, but that is such a miniscule benefit that it is pointless even having it.
10. EPM3
This gun is a semi-auto plasma rifle that was supposed to be just plain awesome, but is a flop in pretty much every single aspect imaginable. It suffers from the exact same problem as the MK14, except that the MK14 actually has decent handling and a good, clear iron sight. It is just too crappy for words. If I were you, I would just stay away from this one altogether.
Well, there you have it! I put a lot of hard work into this post, so if you could be so kind as to follow me and +1 this blog, that'd be fantastic!
See yalls later with more beast COD content!
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