What's going on guys, it's Josh or JB3ASt here and I've got another top 6 for you today! You know when you get a weapon variant, test it, and find out that it's a total beast? That's what the list is gonna be today, so read on to find out what I think are the top 6 most underrated weapon variants in Cod Advanced Warfare!
I also have some honorable mentions to get out of the way first. There are a few weapon variants that qualified as underrated that I have used but didn't quite make it onto this top 6. Those weapons are: Ameli-Heavy, MK14-Hardtip, and Asm1-Competence.
(PS: These are weapons that I own or have used before, I haven't got a chance to use every weapon variant in the game. Also, most of these are enlisted or professional weapons).
#6- Asm1 Reckless
Coming in at #6 is the Asm1 Reckless. This amazing weapon has +1 fire rate and an integrated rapid fire, which means that your fire rate is three points higher and you can be an absolute bullet hose with this weapon in your hands! And as an added bonus, you get a sick reddish-orange camo by default on the gun! In my opinion, this weapon is actually much better than the speakeasy, because it gains fire rate but doesn't lose damage or range. You do lose 1 handling, but that just translates into about 5% hipfire and you won't even care.
The reason this epic weapon didn't make it higher on the list is because it is an Asm1 and lots of people already know about it and use it, I put it on here because in people's obsession over pulling the speakeasy out of a drop, they forget that it isn't the best Asm1, this one is in my opinion. The Rigor might have the effective range, but the Reckless has massively better CQC lethality.
#5- AMR9 Dynamo
In the #5 spot is the AMR9 Dynamo, which is a greatly underappreciated gun but one that can be exceptionally lethal at close range. Because of it's higher fire rate, it can really wreck people when they're close enough to you. The AMR9 was also buffed recently with less time in between bursts and slightly higher damage, so that made the Dynamo one of the elite variants that improves the most on the base weapon in my opinion.
So let's talk about the stats: while the damage, range and accuracy are all reduced by one point each, the weapon makes up for it with +2 fire rate, which means the 5 bullets in the burst are fired off faster than with the regular AMR9. The +1 mobility also will slightly reduce the ADS time, which is helpful but you probably won't notice it all that much. The reason it only made it to 4th place is because the AMR9 is still one of the worst guns in the game, even though it doesn't outright suck anymore.
#4- S12 Tiger Blood
The elite Tiger Blood made it to the #4 spot because it is probably
the best weapon at close range, period. This thing rips through people as if they weren't even there, and can clear rooms with much less effort than the other two semi-auto shotguns. The post-patch S12 was already pretty good, but the elite variant gains +3 fire rate which will devastate the enemy team up close before they even know what hit them! It does lose 2 accuracy though, which means that the pellets will go off target and have a larger spread than normal. It also suffers from -1 damage, but you probably won't notice it at all, since the S12 is a gun you need to fire lots of shots to kill somebody anyway. I say that if you have this weapon, don't dismantle it for XP like most youtubers tell you to!
I think the S12 Tiger Blood is best with foregrip, laser, advanced rifling and gung ho.
#3- AK12 Hair Trigger
In case you haven't noticed already, I think that every weapon in Advanced Warfare that increases the fire rate is really good. The +1 fire rate on the hair trigger just vaporizes people up close AND at a distance with a foregrip. There really isn't much to say about this gun, because it's stats are really simple and it's an absolute BEAST at pretty much anything you need done. I even prefer this variant over the RIP (a 22 round mag, really?)
#2- HBRa3 Raider
You guys are probably thinking, (what's up with all of the high ROF variants, Josh?). Well, I'll tell you, plain and simple- a higher rate of fire will kill people faster no matter WHAT range you're fighting at, while damage only decreases the shots to kill at mid to long range, where you won't be fighting all that much to begin with. This is why I think the HBRa3 Raider is one of the best non-elite variants in the entire game and one that is often overlooked because of the Insanity or the Average Joe, which is kind of unfortunate. In fact, before I got lucky with the Insanity in an Advanced Supply Drop, this was the HBRa3 that I totally dominated with! For a lot of people, this might actually be
better than the Insanity because of the absence of optic restrictions. Anyway, if you have this gun like me, USE IT. Trust me, you'll fall in love with this weapon the second you give it a go!
#1- ARX-160 Hole Puncher
If you have ever picked up this weapon and used it, you'll know why it made it to the #1 spot. The Hole Puncher just flat-out
MELTS everything, whether at close, mid or long range. The +2 damage translates into a 52m one burst kill range. Yep, you heard me right. You can get cross-map 3 shot kills, which just totally BLEW my mind when I watched Drift0r's video (BTW check that out right here if you want). This is also the only gun on this top 6 that I haven't got yet, and also the gun that I want the most at the moment, although I wouldn't mind getting the Steel Bite instead. The Hole Puncher is basically a WAY more powerful version of the IMR that can shoot and move way faster, and a Steel Bite that has 10% less viewkick/recoil and no ROF nerf. Bottom line, if you have this gun, don't overlook it, there's a reason that so many players say it's the #1 gun in AW!
Well, I hope you guys enjoyed this top 6 today, and check back soon for more Cod-related content! A +1 and a follow would also be nice. Stay awesome people, and I'm out...