What's up everyone, I'm back! Today I'll be talking about and somewhat reviewing Zombieville USA 2, which I used to play years ago on my iPod touch and had a ton of fun with, and when I got an android phone I anxiously anticipated it's release on the play store. Now that it's finally here, let's take a look!
Just like always, we'll first be discussing the gameplay. It's very simple but also addicting at the same time! You spawn into the level with 3 weapons and up to 3 perks which help you in various aspects, and it's your job to survive and kill as many zombies as possible until the timer at the top of the screen reaches zero, at which point a helicopter ladder drops down and you have to reach it to beat the level.
There's 10 different levels, which all vary in difficulty and types of zombies, but of course more zombies means you'll earn more money when you finish. The money you earn can be used to purchase new weapons and perks, and also upgrade the ones you already own. There's around 20 different weapons in the game, and each one feels and functions completely differently. There's an uzi, a pistol, a sniper rifle, an assault rifle, landmines, a minigun, a RPG, and many more guns, and each one is really fun to use. I found that I was excited to try out each new weapon I unlocked, and that's honestly how unlocking a new thing should be, so that great too!
As for the graphics, Zombieville 2 opts for a cartoony style nearly identical to its predecessor, which definitely does the job here, and adds a lot to the game through a lot of fun and violent zombie kill animations!
There's also some really cool things about this game not related to the actual gameplay. The first is that there's absolutely no microtransactions to be found anywhere in-game. You know how in most mobile games when you try to buy something but have insufficient funds and it directs you to the store to buy some? Well, there's none of that in Zombieville 2. I think this is fantastic because it takes me back to a time when not many mobile games had money-grubbing microtransactions and cheap easy ways to unlock the cool stuff. I love the idea of working hard for an achievement or unlock and then having the satisfaction of earning it, and that's how all games used to be.
Zombieville USA 2 is also only $0.99 on the play store, which is the second reason that this game is awesome. I remember a time about 5 years ago, when you paid $1 for a game like angry birds, cut the rope or doodle jump (games that I played way too much back then) and you got the full experience and the hours of entertainment that came with it, microtransaction-free. Now, there's a ton of games that should cost a buck but go for way more than that. Also, it's unfortunate that with games like candy crush flooding mobile gaming, that's not the case anymore. There was actually a story I found online that said some kid spent $46,000 US in a mobile game. That's totally insane, and really shows how possible it is to lose massive amounts of money on these games if you aren't careful. A few years ago, that might not have even been possible, since almost all mobile games were free of microtransactions.
Anyway, I hope you enjoyed this review of Zombieville USA 2 (and microtransactions rant). I'm sorry that my posts have to be so long-winded, but I'm very detail oriented and really want to make sure that I cover everything you need to know about a particular subject. Well, that and the fact that I just have a lot to talk about sometimes :)
I'll put a link here in case you're interested in the game:
Thanks so much for reading, and with that, I'll see you guys later!
No comments:
Post a Comment