Thursday, June 16, 2016

Awesome Online Game: Plazma Burst 2

Hey guys! I know it's been a long time since I last posted, but today I've got something new for you! This time I'll be showing you a really awesome online game that I found a few years back, even before I had a blog. The game is Plazma Burst 2, and it's a side-scrolling shooter game where your only objective is to reach the end of the level, and as with any shooter game, there will be enemies trying to kill you, so naturally it's your job to annihilate them with an arsenal of different weapons available to you.

There are 50 levels in the campaign in total, and they are all intense and really fun to play. There's a mission where you pilot a walker and a buggy, one where you use lots of boosters on the ground to fly through the air and destroy enemies from above, one where there's multiple teleporters and you and the enemies are utilizing them to try to get an edge on the other, and even one with invisible . It's a really fun game, and in terms of gameplay I've probably got about 20-30 hours out of it in total. That's more playtime than I have on a lot of games that I paid for, which is a real testament to the amount of fun available in the game!


As for weapons, there are about 15, ranging from assault rifles to pistols to shotguns to plasma guns to rocket launchers and even dual energy swords! The weapons are all really fun to use, and there are also multiple variants of each. For example, there is a variant of the assault rifle for you, one for the human enemies, and one for the alien enemies, all of which have different rates of fire and damage profiles, in addition to looking different.

There's also a way to slow down time in Plazma Burst 2, which you'll definitely need because of the very rapid pace of gameplay. It's also really fun to blow your enemies apart with shotguns and rocket launchers in slow motion, which is something that you'll really enjoy with this game!

The game even somehow includes multiplayer. I'm not entirely sure how they made it using html code, but they did! I haven't really given it a serious look as I've only played one or two games of it, but from what I did see, it wasn't too bad.

One of the biggest issues with the game is that there's no fullscreen mode! I always like to have as big a viewing area as possible so I can easily and comfortably see what's going on, but it's only possible to play in a tiny window on the website, which is frustrating. That's definitely something that the developer needs to take a look at.

Before I go, I'm sure you've noticed that there's not as many images in this post as usual, and that the one that is here is terrible quality, and that's because I'm having some strange errors whenever I try to add an image in 720p or 1080p. It tells me that "This page contains HTTP resources which may cause mixed content affecting security and user experience if blog is viewed over HTTPS". I have no idea what that means since I'm not browser savvy, but I'll definitely be looking into the problem in the future and trying to solve it to the best of my abilities.

Anyway, I hope that you enjoyed this post, and if you're interested then you can play PB2 right now!

http://www.plazmaburst2.com/?s=2

And with that, I'll see you guys later!


Monday, May 9, 2016

Battlefield vs Call of Duty 2016: Who Will Come Out On Top?

What's up guys, today I'm back with another post! This time it'll be a discussion on Battlefield vs Call of Duty, where each franchise stands in relation to the other, and which game will come out on top!

So, if we're going to be talking about these games, the main thing that needs to be brought up is each new iteration that's coming out this year, Infinite Warfare and Battlefield 1. Something that's evoked a lot of complaints from Call of Duty players is the fact that Infinite Warfare is also not only set in the future, it's set in the far future, as in laser guns and interplanetary travel. The setting is getting more and more far-fetched, ridiculous and laughable every year, which is probably the reason why it's being absolutely obliterated by the fanbase, seeing as the reveal trailer has a massive 950,000 dislikes! This is the most in-character move that I could expect from Infinity Ward and Activision at this point, since the last three Cod games were all set in the future despite fans constantly asking them to make a historical game or at the very least, a modern one. It's also the biggest showing of incompetence that I could imagine. In the interview, the lead designer talks about how the team is 'super excited' to show players what they've made, and that this game will be everything that players want and "expect" from Call of Duty, as if we still have any expectations from this dying franchise at this point. Are Infinity Ward's egos so inflated that they feel that their vision of a futuristic cod game can completely outpace the player's desires and the game that they want to play? Judging by this behavior, I can't help but completely agree with that. Keep in mind that this isn't the first time Infinity Ward have dropped the ball in a major way. The abomination of Call of Duty Ghosts is the biggest example of how they have had no idea what they're doing since Vince Zampella and the original lead devs left. Between massive maps with tiny player counts, insanely quick time to kill, and the removal of everything that made Black Ops 2 good, Ghosts was, simply put, an epic fail that made me facepalm super hard at it's aura of amateurism. Another thing that I hate about Infinite Warfare is that it looks like once again, they're stealing ideas from other games that have actually had some originality in the past,

And on the other hand, gamers are going absolutely wild for Battlefield 1 (and in a good way!). The new Battlefield game is set during WWI in the 1910's, and as such it features weapons from that time period. It seems like Dice looked at what Infinity Ward was doing and the public backlash, and decided to do the opposite of that to appease the fans, similar to what the PS4 did back in 2013 relative to the Xbox One. To be honest, I'm not really sure what to expect from this game, as I know hardly anything about World War One. Even though I wanted another modern battlefield game, I think that this will be better, especially since we've got a modern game for the past three releases and it would be great to see some diversity in the franchise for 2016's game. As you can see in the picture and in the trailer, there is a guy using a flamethrower, which I think is awesome since it means that there will be a usable flamethrower in the game, and those are always fun to use in multiplayer FPS games. Although Battlefield 1 takes place a hundred years ago, Dice have said that the game will feature a wide variety of vehicles, including tanks, aeroplanes, and even horses! I'm a huge fan of the battlefield series and I think that these games are better than Call of Duty in every possible way; they have much bigger maps with vehicles, 64 players at once, and overall large scale warfare that Cod will never be able to match. It's not even debatable that BF4 took advantage of the next-gen consoles of the time a lot more than Ghosts did.

I also hear that there's going to be an open beta sometime in August or September, which you can sign up for now. I'm definitely doing that so I can try the game out, because I'm really excited for this game!

And does anyone else find it strange that the Infinite Warfare trailer on YouTube is one of the most disliked game trailers while the BF1 trailer is one of the most liked? It really demonstrates the level of interest by gamers in these two franchises, and I'd even go so far as to say that Battlefield might actually steal Call of Duty's crown in the FPS genre. A few years ago, I would have said that's not possible, but it looks as if that's what is happening in 2016.

What are your thoughts on Call of Duty and Battlefield and the state of the mainstream FPS genre at the moment?


Thank you so much for reading, and with that, I'll see you guys later!

Saturday, April 30, 2016

My Thoughts on Slither.io

Hey guys, I'm back with another post! Today I'll be talking in general about the browser phenomenon Slither.io, which is also an android app on google play. This article will probably be pretty unstructured and random, so be prepared for that. Anyway, let's get started!

So in case you didn't know, Slither.io is a game that you can play in your browser on PC. The game seems to somewhat resemble another browser game, Agar.io, which had the exact same ".io" tag after it and has the same general goal. The objective in Agar.io was to basically get the biggest cell out of all the players in the game, and you had to eat food and absorb other cells to get as big as possible and top the leaderboards. The goal in this game is similar, but there are some key differences that make a huge difference in terms of gameplay.

One of the things that sets slither apart from agar is the fact that when you collide with another player, you die no matter how big you are compared to them. The thing that's great about this is that you have somewhat of a fighting chance from spawn, and you won't just get outright steamrolled right away by big organisms like in Agar.io, although bigger snakes do have an edge. This also makes for some really intense situations where there are multiple snakes all trying to push out in front and force a head-on collision from the others so that they may absorb the essence of the ones that have fallen. It's an intense game without a doubt, especially since it takes so long to get huge and you don't want to die and lose all the effort you've put in before you've reached the #1 spot.

And that sums up the entire game pretty well. It's an incredibly simple game to play, and that's probably why it's become such a smash hit among pretty much everyone recently. It's a game that anyone can pick up and play, and because of the accessibility, it's played by kids, adults, people at school, my friends, major youtubers, and basically everyone else you can think of. It's really fun for me to try to out-do my friends in the game and prove my skills, and it makes for some truly memorable moments when you or they get eliminated in a hilarious manner.

There are some issues though. First of all, once you have typed in the username you want for the game and click play, it literally takes about 10 minutes just to start up. Having to wait so long just to start playing the game is definitely an issue that needs to be fixed. Also, the app has some serious framerate drops when there are lots of snakes on the screen at once, and I found that the controls on the mobile game aren't too great. You're supposed to make your snake move by dragging your finger across the screen, but as a result your screen is obscured and you can't see where you're going or what you're doing. I think that a virtual d-pad would fix this issue, and should be implemented or, at the very least, added as a UI option in the game settings.

Overall, I think that Slither.io is a really fun free game that is worthy of becoming a phenomenon on the internet, and it's a great time killer when you've decided you don't have anything else important to do. I'll definitely keep playing this for a while!

So, those are my thoughts on Slither.io! What do you think about this browser hit?

Thank you for the support, and with that, I'll see you guys later!

Sunday, April 17, 2016

My Thoughts On The Doom Open Beta

Hey everyone! It's really been a while since I've made any sort of content on this blog (I think my last post was the Android N Preview Rundown) but today I've got something new for you to read! In this post, I'll be talking about the Doom Open Beta that ran from 4/15 to 4/17 this weekend. So without further ado, let's get started!

Reviewed on PS4

First of all, this is not a beta. This is a demo. I found the game to run extremely smoothly at 60fps with no slowdowns and no bugs or graphical glitches whatsoever. If this were a beta, the game would definitely have at least some of those issues, but you won't find them here. Besides, the whole point of a beta is to release an unfinished prototype to testers and then make tweaks to balance and game code and things of that sort. So basically, to find out if the game is broken and anything else is wrong (and then proceed to fix it), you need to release a beta test version a lot more than one month before the game comes out. This game is releasing on May 13, which means that there's literally a month until the final release. I have the sneaking suspicion that they actually do have all the multiplayer maps and gamemodes and whatnot finished, they're just withholding them from us on purpose to have a reason to actually call this a beta. Trust me, it's not a beta. It's a demo that lasts for a few days with a fraction of the finished game's content. Anyway, now that that's out of the way, let's discuss the game.

The most important thing in a game in my opinion is gameplay. So what's it like? Well, this game tries to be a hybrid of fast-paced arena shooters like Quake, and slower paced console-pandering games like Call of Duty. The end result is an abomination that does not cater to either crowd. It's like Doom can't make up its freaking mind about what it wants to be, so it just ends up being trapped in the middle and tries to do everything while succeeding at nothing. This might be due to the fact that the game was most likely developed specifically for consoles and then ported to PC, and Bethesda and ID Software know that a real arena shooter can only be played properly with a keyboard and mouse, so they just decided to water down the gameplay to make it possible for the consolers to enjoy. The result of this decision is a game that does not take advantage of the PC's capabilities and does not satisfy the PC communities' expectations, and I don't blame them for thinking that this game is garbage (36% positive on Steam!).

Another thing that I don't like at all about this game is the fact that there are loadouts. The whole point of an arena shooter is that you spawn with nothing and then have to pick up the weapons from different parts of the map. Why are we just throwing that idea in the trash? Just to protect casuals and console players? Oh yeah, I just remembered that this isn't an arena shooter. It's a pathetic attempt to recreate one that has a lot more in common with Call of Duty. This is totally unacceptable. Check out this review from one of my favorite reviewers, he has pretty much the same stance on it as I do.

Regardless, I still had a bit of fun with the open beta, although this was probably just because it was something slightly new, and pretty much all games are fun for the first few hours. It might also have been because the game's skill gap is so compressed that you can pick it up and be destroying people within five minutes. I'm sorry, but that's just not right.



There are seven weapons in the game, the Heavy Machinegun, Super Shotgun, Plasma Rifle, Static Rifle, Vortex Rifle, Rocket Launcher, and Lightning Gun. I played with all of these weapons except the Static Rifle and liked most of them, although I really wasn't a fan of the Rocket Launcher in this game. It felt way too weak compared to the other weapons, which is surprising considering that launchers tend to be the most overpowered guns in FPS games. Instead, the Super Shotgun takes the cake as being the most overpowered weapon in the game. Seriously, this thing is ridiculous. It always kills in one or two shots, while guns like the HMG have to land about 20 shots to get a kill. That really needs to be balanced before the final multiplayer release. Other than that, I found that all of the weapons in the open beta were pretty well balanced.

As well as guns, there are also three pieces of equipment that can be inserted into loadouts; the standard Frag Grenade, the Personal Teleporter, which you throw and then teleport to wherever it lands, and the Siphon Grenade, which steals health from enemies and heals you in the process. There aren't really any issues here, although I did feel like the Siphon Grenade was way too weak compared to the Frag Grenade, so of course that needs to be buffed significantly to have a chance against other equipment.

There is a bit of customization in the game as well. You can add patterns and colors to all of your weapons, as well as being able to rename them to whatever you want. You can also change the armor pieces, as well as add colors and patterns to it. Finally, you can change your character's taunt, which is the action that they perform when you get top of the leaderboard and your character is shown on the victory screen. All in all however, I didn't feel that the customization was very deep or meaningful and could have easily been left out entirely.

As for the graphics, I thought that they were not only nothing special, but looked mediocre at best. Nothing really impressed me in this department, but I can overlook it since I don't really care about graphics in games. I'm perfectly happy to play a game from 1995, even though I wasn't around back then to play games. As long as the game is fun, I don't care. To make up for the average graphics, the game does run at a buttery smooth 60fps even on consoles and doesn't show any signs of slowdowns in any areas. I almost said that this was impressive, but we should have much higher standards by now. Every game we play on consoles should run at 60fps no problem in this day and age. The fact that we're only two years into the Xbox One and PS4 and they've already reached their technological limitations is a true indication of their actual worth and capability.

So far, there's two maps in the beta, heatwave and infernal, and two gamemodes, Team Deathmatch and Warpath. Basically, Warpath is king of the hill where you have to capture and hold a hill with your team, except the hill is constantly in motion along a set path. I thought this game mode was an absolute blast to play, and really made up for the sub-par, lackluster, and ultimately uninspired Team Deathmatch mode.

There are some pickups lying on the ground throughout the map, including tons of health and ammo crates, a massive railgun that is an instant kill weapon, and a demon rune, which causes you to become a hugely unfair and overpowered demon with twin rockets that instantly kill players and deal splash damage. The demons in this game need to be seriously nerfed, because it's really frustrating to be constantly stomped on by them by a player who happened to get lucky enough to find it in the match.

Overall, Doom seems to not only be a pretty generic FPS game, but also an abomination mash-up between two different genres of games, similar to what happened with Call of Duty Ghosts. The beta was fun this weekend, but in the end this isn't a game I can see myself paying $60 for and then continuing to play into the future. Unless the single player offering is absolutely fantastic, I think I'll give this one a miss. I thought that this would be the first multiplayer game that I would truly enjoy on my ps4, but I guess I'll have to keep waiting...

So, that wraps up my thoughts on the Doom Open Beta, what do you think? Is this a game you'll be interested in buying?

Thank you so much for reading! :D

And with that, I'll see you guys later!





Saturday, March 12, 2016

Android N Developer Preview Rundown!


 What's going on everyone, I'm back with another post! Today we'll be discussing the Android N Developer Preview, which I installed to try out the new features (I'm kind of an Android geek). As you may know, the early alpha/beta build of Android N was just released on the 9th, so I figured that I would give you my thoughts on it while it's still hot. Anyway, let's get on with the discussion!

Reviewed on Nexus 6p

In case you're wondering, here are the new features that are being added in Android N:


  • Multi-Window
  • Redesigned Settings Menu
  • Enhanced Doze Mode
  • Redesigned Notification Bar and Quick Settings
  • Dark Mode
  • Data Saver
So these are the big improvements to the new OS. I might be missing some smaller things, like better battery optimization or performance, but those are included in every software update anyway, so they don't really need special mention.

So without a doubt, Multi-Window is the most well-known feature of Android N, and the one I was most excited to get my hands on. When testing it I found that only Google apps and a few others can support it, which doesn't surprise me considering that this isn't the full release and the developer preview has only been out for a few days. Another major issue I found with it was that when I tried to browse a web page and watch a YouTube video simultaneously, the video would go totally black every time I tapped on the web page below. That's something that needs to be addressed in the future, but I can certainly put up with it given that it's still in Beta.

Another one of the major new additions is the Redesigned Settings Menu and Notification Bar. In Settings, the most useful information is right on the menus where you can see them at a glance. I thought this was a nice touch and made it so that you can get the info you want with one less tap. Speaking of the new visual notification bar overhaul, they've given it a nice white material design look, which looks really simplistic and appealing to the eye. Material design is something that Google has been doing with Android ever since Lollipop over 2 years ago, and it's getting even better with each update!

There are also a few minor features and improvements, like Dark Mode, which makes your phone's screen a more reddish-orange color to make it easier on your eyes at night or in other low light situations, Data Saver, which is a system-wide setting that (obviously) reduces the amount of data you use, and tweaks to the well-received Doze mode from 6.0 Marshmallow that make it more efficient.

As for the issues with this early, supposedly unstable version of Android N, I've hardly experienced any. Every once in a while I'll run into a slight slowdown, but that's honestly not a big deal. As I've mentioned before, some of the apps don't work with split screen, but I don't have any complaints about that because the feature is so new and raw within the OS. When I watch a YouTube video on my phone, the navigation buttons and notification bar don't go away, which is a little bit irritating sometimes. The general notes on the preview state that battery life may be significantly reduced, but either that hasn't been affecting me or it's just not significant enough to notice.

Overall, this Android N Developer Preview is incredibly stable in my experiences, and the new features are fun to play around with. The pros of installing the preview heavily outweigh the cons, and I highly recommend that you update and try it out! If you don't like it then you can un-enroll from the Android Beta Program and you'll be sent an OTA (Over-The-Air) update which reverts the phone back to the latest public release of Marshmallow. The biggest issue with this is that you lose all your data, so be sure to back it up if you're going to revert back to a stable version of Android.

You can sign up for the beta program here.

Well, I hope you enjoyed this post, it took a lot of testing and writing for me to bring this to you so I'd appreciate it if you'd show some support, thanks!

And with that, I'll see you guys later!









Wednesday, March 2, 2016

About The New Call of Duty Black Ops Zombies App...

What's going on guys, JB3ASt here! This time it'll be a good old fashioned rant detailing Activision and their latest ripoff in the world of gaming. As you may already know, there was a Call of Duty Black Ops Zombies game on android a few years ago that I played a ton and thoroughly enjoyed, and it cost $6.99 normally.

When I tried to test the game on my Nexus 5 a few months ago, it seemed that the game was poorly optimized for marshmallow, as there were tons of screen tears and numerous other issues. It was then that I gave up on the game.

Fast forward to now, and today I saw a new app with the same name from Activision. It's the exact same game, except for the fact that it's optimized for 6.0 Marshmallow. I don't understand this behavior at all. Is there some reason I can't see that they can't just issue an update to the app that already exists? This is a scam and a ripoff, and there's absolutely no other way to put it! It's a slap in the face to people like me who paid a hefty $7 price tag to play zombies on the go in the past, and who would like to enjoy the game again.

Although this is disappointing, I don't really expect any different from companies like Activision or EA at this point. Yesterday, I noticed that Bejeweled Classic had been updated and I was ecstatic, since I had been waiting for new content in the game since May. When I got into the game, there was a giant button on the main menu that said "LIGHTNING MODE: BUY FOR $2.99." Why do I need to pay for an update that should be free, and also why is it so overpriced for what it is?!? I decided to use one of my free trials to see what it's like, and I can honestly say that it's identical to Bejeweled Blitz, which is actually a free game! So, you want me to pay for a game mode that has been offered for years at no cost whatsoever? These schemes from the big companies are reprehensible and unacceptable to say the least.

So please +Activision, Inc, stop making me pay for the same game twice. I'm not stupid enough to fall for crap like this, and saying it's extremely greedy would be putting it lightly. Please, just do the right thing for once and give the players who bought the original this updated one for free. Please.

Sincerely,
JB3ASt

Monday, February 22, 2016

What Happened To First Strike?

Hello everyone , I hope you're having an awesome day so far. As you can probably tell by the title, this post is about the popular android strategy game 'First Strike' that was going to end up on Steam. Well, it would appear that that isn't going to happen. As in, ever.

I'm a little bit irritated that I pre-ordered the game through Humble Bundle in December 2014 for $4 and never received the full product, but the main reason why this sucks is that I was really looking forward to the game's release on Steam. Imagine the possibilities; custom maps and scenarios, superweapons, texture packs, new weapons, and so much more. All of this will never come to be because the game seems to be abandoned as of now, and the last update that was posted by them was on December 23, 2014, which was 15 months ago as of tomorrow, give or take a few.

Here's the game's greenlight page in case you're interested...

So what are your thoughts on this? Leave a comment down below!

And with that, I'll see you guys later!