Monday, December 26, 2016

How To Play Halo on PC for Free!

Hey guys, it's been a while! Today I'll be showing you how to play Halo multiplayer on PC, which is made possible through Halo Online, a free-to-play FPS that was originally released in Russia but is now accessible to everyone. So without further ado, let's get started!

Step 1: Follow this link: http://eldewrito.com/#about

Step 2: Click the download button labeled (0.5.1.1), wait for it to finish downloading, and then extract the files to your preferred location.

Image result for halo onlineStep 3: Once that's done, run the Eldewritoupdater.exe application and click "play".

And that's it! I've found Halo Online to be much more enjoyable than Halo 5, which is also partially available on PC (only forge and custom games). The eldewrito client allows you to create and host servers of your own, host custom games and even customize your spartan, which I thought was a nice touch.

And that's about it! Halo has been one of my all-time FPS franchises, and I'm so glad that thanks to some passionate modders, playing the game on PC is finally a possibility, and to top it all off it's completely free! I should also mention that the game is running on a modified Halo 3 engine, so it's pretty much identical to Halo 3, except sprint is available on some servers. There's the usual host of weapons, vehicles, maps and game modes that you would expect from Halo games, and all of the most well-known H3 maps make an appearance.

However, there's not a whole lot of active players, I've seen about 30-100 players online most times of the day, so I'd greatly appreciate it if you'd get on and help this awesome game become a popular attraction for PC gamers everywhere. The system requirements are also extremely low, so it stands to reason that a ton of people could easily run this game on their machines and hardware wouldn't at all be a limitation. Hope to see you there, spartan!

Thank you so much for reading, and with that, I'll see you guys later!




Friday, October 14, 2016

How To Get Infinite Warfare Beta Codes!

Hey guys! As you may know, the Call of Duty Infinite Warfare Beta was made available to download a couple of days ago and goes live today at 10am PDT. The only problem is that it's not open, and you'll need a beta code to get in, which can be obtained by pre-ordering the game or by finding one somewhere. The latter is what we're going to rely on today. Keep in mind that this method worked for me, but almost certainly isn't 100% effective, however if you really want to get into the beta and don't want to pre-order, it's worth a shot. So without further ado, let's get started!

What you'll need: 

You'll most likely find something that
is similar to this.  (You could even
try these, they probably still work!)
  • PS4
  • Smartphone or PC with internet access (obviously)
  • Twitter

Step 1: Go on Twitter and type "#IWbeta" in the search box.

Step 2: Make sure the feed is on 'latest', this way the most recent giveaways will be visible within the hashtag and you'll be able to claim them before anyone else. 

Step 3: Get onto your ps4, go to the Playstation Store app and select 'redeem codes' at the bottom of the menu. Type in the code you found and you're good to go! You may have to try several codes before it works, but if you're persistent enough you will eventually get a valid one. 




And presto, you just got into the Infinite Warfare Beta completely for free! 

Thank you so much for reading, and with that, I'll see you guys later!

Monday, October 10, 2016

How To Make Your Android Phone's Battery Last Longer! (Super Battery Saver Tutorial)

What's going on guys, I'm back! Today, I've got a really neat app to show you, and a tutorial to go along with it! The app is Automate, and after using it for a few days I honestly don't know how I ever got by without it. So without further ado, let's get started!

Image result for automateIn case you didn't know, Automate is an app that lets you create 'flows' using differently functioning blocks, and these so-called flows will perform certain tasks until they reach the last block, where they will stop. Don't worry though, as I'll teach you how to make them continue for as long as you want them to! Basically, Automate is a more visual version of Tasker that is a lot simpler and more intuitive, while still maintaining all the same functionality.

Here's the tutorial:


Note: This Tutorial Required a Rooted Device! Most Blocks Will Not Work Without Root Access!
You will need to look up tutorials for rooting your particular device. If you have a Nexus 6P like me, this is an excellent tutorial to follow.


Step 1: Install Automate (obviously)! here's the link.

Step 2: Create a new flow and add the following blocks:
  • Battery Level?
  • CPU Speed Set
  • NFC Set State
  • Bluetooth Set State
  • Location Provider Set State
  • Airplane Mode Set State
  • Screen Brightness State
  • Power Save Mode Set State
Step 3: Drag all of the blocks into a straight vertical line underneath the "Flow Beginning" block, this makes it much easier and simpler to interpret the flow.

Step 4: Now we must assign values to the blocks.
  • Set minimum level to 10% and maximum to 50% for the battery block. This will make the flow trigger when the phone hits 50% battery life, until it gets down to 10%.
  • Set CPU speed to "All CPU's", and set min/max both to 50%. This will effectively shut off half of your phone's CPU's, therefore saving a ton of power.
  • Set NFC to off.
  • Set Bluetooth to off.
  • Set GPS as location provider and set it to off.
  • Set Airplane Mode to on.
  • Set Screen Brightness to 25%. 
  • Set Power Save Mode to on. Power save mode will disable things like haptic feedback (vibration), sync and animations, which will save you a lot of juice.

Step 5: Now it's time to connect all these blocks together and make our flow run! Connect the "Flow Beginning" block to the "in" part of the first block in the flow, and then connect all others onto the "Yes" part of the "Battery Level?" block in a straight line. 

Step 6: Now drag a path from the "OK" part of the last block in the flow to the "in" part of the first block in the flow. This ensures that the flow will keep running indefinitely until you shut it off, and won't just run once and then stop. 

Here's what your flow should look like: 





And that's it! I've found this super battery saver that I created in Automate to be quite effective in saving battery life when I need it most and don't have a charger handy. I hope you find this useful, and if you did then I would really appreciate some feedback! Please tell me whether or not you want to see more of these, because if this post gets a positive reception then I'll keep creating this type of content and finding new ways to harness the power of Automate!

Thank you so much for reading, and with that, I'll see you guys later!

Wednesday, August 17, 2016

Will Titanfall 2 Be Any Good?

Hey guys! Today I'll be talking about Titanfall 2. This will be a pretty casual post, where I talk about the upcoming Tech Test, game mechanics, and what Titanfall 2 needed to do to be the game its predecessor should have been. So without further ado, let's get started!


The most relevant thing that I can think of relating to Titanfall is the T2 Tech Test, which is an open beta of sorts that will be running through the weekends of 8/19-8/21 and 8/27-8/29. I was initially really excited to play this game with the best graphics and smoothest gameplay possible on my somewhat new gaming PC, but to my utter dismay it was revealed that the Tech Test would not be coming to PC! I know that this is extremely disappointing to many other PC gamers as well, but I do have a ps4 so I will be able to play it, albeit with far worse graphics and a far inferior control scheme.

From what I've heard, the Tech Test will include two new types of titans, several new pilot abilities like a grappling hook (can't wait to try that one out), and new types of weapons like energy shotguns, along with all the great guns we're used to from the first game, like the R97 SMG and a few others. Despite all this however, my biggest fear with this game is that it will be far too similar to the original Titanfall, which stemmed from the reveal trailer. On the other hand though, I'm very fond of the fast and furious run-and-gun gameplay and kind of don't want it to change, since it was nearly perfect in the first game.

To elaborate on this, I honestly believe that Titanfall is the best shooter ever made mechanics-wise. Everything in the game has a purpose and is carefully balanced with its counterparts, and there's a logical reason for every single piece of equipment, gun, ability, and mechanic to exist. Cloaking is needed to hide from the titans, stim is used to quickly evade an enemy titan or pilot, and vision pulse is necessary to keep track of where enemies are so you can track them down efficiently, since everyone moves around so fast. Also, the reason that there's jetpacks, wallrunning and other parkour abilities is so that the pilots can survive and have a fighting chance against enemy titans themselves, since without them they would be completely obliterated in a matter of seconds. It's an absolutely brilliant shooter, and I would expect no less from the likes of Vince Zampella, Jason West and all the rest of the ex-Infinity Ward employees, who crafted Call of Duty 4 and Modern Warfare 2, two of the most popular FPS games ever made.

However, the first Titanfall had some major issues. The first is that the player count died out within two weeks of release and everyone just sort of forgot about it, and I believe this is due to the fact that the game didn't have much in the way of progression and unlocks. The main reason that people keep coming back to Call of Duty is because there's always new prestiges, weapon and equipment unlocks, and camos to earn, so there's always at least something to be working towards, however shallow that something might be. Titanfall lacked that, which is why people got bored of it so quickly. Another flaw was that the game had no single-player campaign, only a half-baked multiplayer one. From what I can tell, both of these problems are going to be fixed in the sequel, since a SP campaign has been confirmed and there are going to be far more abilities and other things to play around with in the multiplayer.

EDIT 8/18/16: I've watched a couple of jackfrags' videos regarding gameplay. One of them was an 8v8 pilot only deathmatch similar to ground war in Call of Duty, and a Bounty Hunt mode, where players earn money by killing pilots and titans and then have to deposit it at a predetermined 'bank' on the map in the same life, otherwise they lose it all. This mode reminded me of Headhunter from Halo: Reach. I've taken some notes while watching, which you can see on the right. They contain info that I've gathered from the two videos that I thought was important.

Well, I hope you guys enjoyed this post! Are you as excited for Titanfall 2 as I am?

I'll definitely be posting a 'Titanfall 2 First Impressions' blog sometime in the next couple of weeks, after I've got a chance to play the Tech Test and gather my thoughts.

And with that, I'll see you guys later!

Image credits: NerosCinema

Tuesday, July 26, 2016

System Shock Remastered: Will It Be Any Good?

What's going on guys, I'm back! Today I'll be sharing with you my first impressions from the System Shock Pre-Alpha, which came out on steam about a month ago and is free for everyone to try out. So without further ado, let's get started!

So in case you didn't know, System Shock is a futuristic RPG game with horror elements that is set in the future. According to Wikipedia, the game starts with you awakening in some sort of space station, and as a nameless hacker you must try to stop a malevolent AI. Naturally, I didn't know any of this since I didn't play the original and wasn't around to play it when it came out in 1994.

As for the gameplay, from what I could gather the game has you exploring the space station while solving different kinds of puzzles and defeating enemies, very similar to a lot of other adventure-horror type games. It felt very similar to a cross between Half-Life and SOMA, which is awesome since I loved both of those games and would definitely like to see more games coming out that are like them! The game seems to borrow aspects from both, with the creative puzzle-solving of Half-Life and the cinematic nature and story-driven gameplay from SOMA. There's one thing that definitely needs to be addressed for System Shock'
s full release however...

...It's the combat. From what I played, the combat was incredibly dull and empty and lacked any sort of real tension or strategy. When you get a lead pipe a couple minutes into the game and then see a robot that starts attacking you, the fight basically consists of moving in, hitting it, then moving back. Repeat that about 5 times and then you kill it. The monsters and robots that I saw in this pre-alpha also weren't very scary and all looked the same, which isn't a good thing when you're trying to make an atmospheric game with lots of tension and suspense.

The graphics do look very nice, especially considering the fact that System Shock is created in Unity, as it displays when you first start up the Pre-Alpha. The lighting, shadows and textures look good, but I feel like the look of some of the monsters could use a bit of work, as they don't look scary enough right now in my opinion. Visuals are not up to par with recent or upcoming AAA titles such as Battlefield 1 or Call of Duty Infinite Warfare, but they do look great. I'd probably rank them at about the same quality as Call of Duty 4 Remastered, which is set to drop in the IW Legacy Edition in November.

Anyway, to wrap it all up I really like this game so far, and hope that they give the combat and monsters a bit of a facelift for the final release, or maybe even an alpha or beta version of the game. You can't go wrong with a Half-Life and SOMA combo, and the atmosphere is excellent as well!

Here's some gameplay in case you're interested:

https://www.youtube.com/watch?v=okPLF9Ad9ns

The project is being funded on kickstarter and has exceeded by $300,000 US its goal of $900,000, which really shows that there are a lot of gamers that are looking forward to this game as well! I'll post a link to the kickstarter page right here: https://www.kickstarter.com/projects/1598858095/system-shock

Anyway, I hope you guys enjoyed this quick little post! Are you excited for System Shock Remastered?!?

Thank you so much for reading, and with that, I'll see you guys later!




































Friday, July 8, 2016

Zombieville USA 2: Mindless (But Fun) Zombie Slaying

What's up everyone, I'm back! Today I'll be talking about and somewhat reviewing Zombieville USA 2, which I used to play years ago on my iPod touch and had a ton of fun with, and when I got an android phone I anxiously anticipated it's release on the play store. Now that it's finally here, let's take a look!


Just like always, we'll first be discussing the gameplay. It's very simple but also addicting at the same time! You spawn into the level with 3 weapons and up to 3 perks which help you in various aspects, and it's your job to survive and kill as many zombies as possible until the timer at the top of the screen reaches zero, at which point a helicopter ladder drops down and you have to reach it to beat the level.


There's 10 different levels, which all vary in difficulty and types of zombies, but of course more zombies means you'll earn more money when you finish. The money you earn can be used to purchase new weapons and perks, and also upgrade the ones you already own. There's around 20 different weapons in the game, and each one feels and functions completely differently. There's an uzi, a pistol, a sniper rifle, an assault rifle, landmines, a minigun, a RPG, and many more guns, and each one is really fun to use. I found that I was excited to try out each new weapon I unlocked, and that's honestly how unlocking a new thing should be, so that great too!

As for the graphics, Zombieville 2 opts for a cartoony style nearly identical to its predecessor, which definitely does the job here, and adds a lot to the game through a lot of fun and violent zombie kill animations!

There's also some really cool things about this game not related to the actual gameplay. The first is that there's absolutely no microtransactions to be found anywhere in-game. You know how in most mobile games when you try to buy something but have insufficient funds and it directs you to the store to buy some? Well, there's none of that in Zombieville 2. I think this is fantastic because it takes me back to a time when not many mobile games had money-grubbing microtransactions and cheap easy ways to unlock the cool stuff. I love the idea of working hard for an achievement or unlock and then having the satisfaction of earning it, and that's how all games used to be.
Zombieville USA 2 is also only $0.99 on the play store, which is the second reason that this game is awesome. I remember a time about 5 years ago, when you paid $1 for a game like angry birds, cut the rope or doodle jump (games that I played way too much back then) and you got the full experience and the hours of entertainment that came with it, microtransaction-free. Now, there's a ton of games that should cost a buck but go for way more than that. Also, it's unfortunate that with games like candy crush flooding mobile gaming, that's not the case anymore. There was actually a story I found online that said some kid spent $46,000 US in a mobile game. That's totally insane, and really shows how possible it is to lose massive amounts of money on these games if you aren't careful. A few years ago, that might not have even been possible, since almost all mobile games were free of microtransactions.


Anyway, I hope you enjoyed this review of Zombieville USA 2 (and microtransactions rant). I'm sorry that my posts have to be so long-winded, but I'm very detail oriented and really want to make sure that I cover everything you need to know about a particular subject. Well, that and the fact that I just have a lot to talk about sometimes :)

I'll put a link here in case you're interested in the game:


Thanks so much for reading, and with that, I'll see you guys later!

Wednesday, June 22, 2016

The Most Disappointing Thing About Battlefield 1

Hey guys! Today I'll be talking about Battlefield 1, which will be released in October on PS4, Xbox One and PC. I'll be giving you all my thoughts on this game and opinions on the demos and livestreams that I've watched so far. Before we begin, I know that not everything I say will be representative of the final product. These are just the impressions that I got after gathering a bit of info on the game. So without further ado, let's get started!

As you all know, back in early May the reveal trailers dropped for BF1 and CoD Infinite Warfare. CoD got absolutely torn apart by most gamers who didn't want a futuristic entry for the fifth year in a row, while Battlefield received lots of praise for doing the opposite of Infinite Warfare and going back to the past, which is what FPS players have been asking for for a while. In the gameplay trailer, there were all sorts of cool things shown, like trench warfare, horse riding, and all sorts of unconventional melee weapons that were unique to the WWI time period. So based on this, I assumed that we would be getting an authentic World War One experience. However, after watching the first live stream at EA Play on the 12th, I realized that the game wouldn't be like that at all. After it was over, the only takeaways I had were that the weapons look different and have a lot more recoil, there are dynamic weather effects which don't actually do anything in the match as far as I'm aware, and that's pretty much it. The game seemed underwhelming to me, and just like a re-skin of Battlefield 4, albeit a much better one than Hardline.

Of course, you've still got the large scale 64 player battles, fully destructible environments, and large levelution events, such as a massive airship crashing when it's shot down. To be fair, I thought that this event was really cool since after the airship is shot down, it could land anywhere on the map, although it seemed rather random and there wasn't any way to control the landing area. When the airship crashed, it would destroy any buildings under it and create some wreckage that players could hide in and use as cover, which did seem like a nice levelution event that did alter the gameplay in some way.

Some of the weather and visual effects looked really nice as well, and I thought the way that raindrops collect and drip off your gun when it's raining was an especially nice touch that definitely added to the immersion. The textures were very crisp and beautiful as well, although I don't think they were much better than those in Battlefield 4 or Hardline. In this area, BF1 gets beaten out by Star Wars Battlefront's photogrammetry techniques to re-create famous Star Wars battles, and surreal lighting and textures. Even though SWBF 2015 was awful in my opinion, the game did at least get the visuals right. Overall, BF1 isn't a bad looking game, and I don't think it will have any trouble keeping up with the other AAA games dropping later this year, but in terms of out-doing it's predecessors it just doesn't cut it.


At the end of the day, I don't think that Battlefield 1 is or will be a true successor to Battlefield 4, and just looks like a reskin. DICE didn't seem to be interested in making a new experience for players, and instead just opted to go the lazy route and just throw a new coat of paint on BF4, which made far more innovations compared to its predecessor, such as massive levelution events, 64 player matches on consoles, and commander mode. So far, this game doesn't seem to have anything super innovative about it, and that's a shame because they could have done so much more with this setting.

As you probably know, there will be a beta sometime this summer or in September that will give me the chance to actually play BF1 for myself. As such, you can definitely expect another "thoughts" post after the beta is over. There's still a lot more of the game that we haven't seen yet, and I'm hopeful that something that's in there is innovative or different from previous Battlefield titles that makes it worth checking out.

Before I go, I also know that a lot of people are super hyped for this game, and I'm not trying to extinguish your excitement at all. I'm just highlighting some important points on the game that Battlefield players and gamers in general should pay attention to. I also don't think that this will be a bad game, because as you know, there are people out there who take things like this out of context sometimes.

So, that's it for this post! I hope you enjoyed, thank you so much for reading, and with that, I'll see you guys later!