Tuesday, November 25, 2014

Call of Duty Advanced Warfare Class: Jack of All Trades

Hey guys! I have another awesome class for you today. It will be one that is powerful at all ranges, and a really flexible class overall. Here it is-

Primary: HBRa3 with Fore Grip, Hybrid Sight, Quickdraw Grip
Secondary: MP11 with Laser

Perk 1: Low Profile
Perk 2: Fast Hands
Perk 3: Scavenger and Toughness

Exo Ability: None
Exo Launcher: None

Wildcards: Primary Gunfighter, Perk 3 Greed, and Overkill

So, let's talk about the primary. The HBRa3 fits this role perfectly because it has a decent rate of fire which will allow it to be effective at short range, and has the accuracy to go toe-to-toe with most sniper rifles at longer ranges. The Fore Grip is a very basic attachment that significantly increases the accuracy at longer ranges, which makes the gun better at what it was intended to do. A Hybrid Sight is massively useful because it can switch between a Reflex Sight and 4x zoom sight at the press of a button. While this may sound minor, it is very helpful for those fights where the enemy is too far away to see easily. The iron sight on the weapon is decent, but it doesn't have the kind of zoom and clear view that the hybrid sight can provide. Quickdraw Grip is helpful because it lets you aim about twice as fast, which is vital in closer range battles, since every second counts in this situation.

For the weapon itself, I would choose the "Average Joe" variant if you have it (I got mine around Prestige 1 level 45) because it has less recoil and higher damage than the other models. I would recommend staying away from the models like the HBRa3 Raider, because it is too inaccurate to be of any use at significant range.

For the secondary, the MP11 is a fantastic choice since it fires very quickly, allowing you to mow down hordes of enemies in CQC battles, where your primary isn't fast enough to use. The laser sight is really good for increasing the accuracy of hipfire, which makes killing swarms of hostiles even easier.

Suprisingly, this pic had the HBRa3 Average Joe in it!
In the Perk 1 slot, Low Profile is a simple but useful perk. It lets you remain hidden from UAV sweeps, damage taken from weapons equipped with a tracker, and the Exo Ping ability. Being harder to locate and kill is always a good thing, and that's exactly what this is gonna do for you.

If you select two weapons in a loadout and are planning to use both extensively, then it only seems natural that you would want a way to switch between these much faster when the situation changes. Fast Hands does exactly this, plus more. It also lets you reload while sprinting, which is hugely beneficial for players who enjoy their high mobility. Just be careful not to be reloading while sprinting around a corner (it's happened to me a bunch of times!).

Scavenger is helpful because it lets you pick up ammo from killed enemies, which guarantees that you won't be on an awesome killstreak and then run out of ammo. Toughness is also good because it reduces the amount of flinch that you suffer when shot, allowing you to keep on target in a heated firefight.

Of course, you need Overkill to use an MP11 as your secondary weapon. Primary Gunfighter is necessary for putting 3 attachments on your weapon, and perk 2 greed lets you put two perk 2's into your loadout.

Well, that's it! Hope you guys enjoyed this class, and comment if you want more!








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